fabric_cache_client/
lib.rs

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//! # Fabric Client
//!
//! Client for interacting with a Fabric Cache server.
//!
//! - [crates.io homepage](https://crates.io/crates/fabric-cache-client)
//! - [documentation](https://docs.rs/fabric-cache-client/latest/fabric_cache_client/)
//!
//! Install
//! ---
//!
//! Use cargo CLI:
//! ```bash
//! cargo install fabric-client
//! ```
//!
//! Or manually add it into your Cargo.toml:
//! ```toml
//! [dependencies]
//! fabric-client = "0.1.3"
//! ```
//!
//! Usage
//! ---
//! For more thorough information, read the [docs](https://docs.rs/fabric-cache-client/latest/fabric_cache_client/).
//!
//! Simple example for a game leaderboard cache:
//! ```rust
//! use fabric_cache_client::FabricClient;
//! use serde::{Deserialize, Serialize};
//!
//! // Dummy data structures just for example
//! #[derive(Deserialize, Serialize, Debug)]
//! struct Leaderboard {
//!     top_3_players: Vec<Player>,
//!     highest_score: i32,
//!     last_updated: String,
//! }
//! #[derive(Deserialize, Serialize, Debug, Clone)]
//! struct Player {
//!     name: String,
//!     score: i32,
//! }
//!
//! #[tokio::main]
//! async fn main() -> Result<(), anyhow::Error> {
//!     // Create a connection with the fabric-cache server
//!     let mut cache = FabricClient::connect("127.0.0.1:8731").await.unwrap();
//!
//!     // Some dummy data for the example
//!     let players = vec![
//!         Player {
//!             name: "Leeroooy Jenkins".into(),
//!             score: 2830,
//!         },
//!         Player {
//!             name: "kinda l33t".into(),
//!             score: 2315,
//!         },
//!         Player {
//!             name: "Some Other Player".into(),
//!             score: 1950,
//!         },
//!     ];
//!     let leaderboard = Leaderboard {
//!         top_3_players: players.clone(),
//!         highest_score: players.first().map(|player| player.score).unwrap_or(0),
//!         last_updated: "{current timestamp}".into(),
//!     };
//!
//!     // Insert the data into cache
//!     cache.set("myGamesLeaderboard", &leaderboard).await?;
//!
//!     // Retrieve the data from cache
//!     let _leaderboard: Leaderboard = cache.get("myGamesLeaderboard").await?;
//!
//!     // Update data in cache
//!     let mut leaderboard: Leaderboard = cache.get("myGamesLeaderboard").await?;
//!     leaderboard.top_3_players = vec![
//!         Player {
//!             name: "kinda l33t".into(),
//!             score: 2910,
//!         },
//!         Player {
//!             name: "Leeroooy Jenkins".into(),
//!             score: 2830,
//!         },
//!         Player {
//!             name: "Some Other Player".into(),
//!             score: 2100,
//!         },
//!     ];
//!     cache.set("myGamesLeaderboard", &leaderboard).await?;
//!
//!     // Delete data in cache
//!     cache.remove("myGamesLeaderboard").await?;
//!
//!     Ok(())
//! }
//! ```

mod client;
mod error;

pub use client::FabricClient;
pub use error::Error;