f1_api/packet/
header.rs

1//! Header prefixing packets from modern F1 games
2
3use std::fmt;
4use std::fmt::Display;
5use std::time::Duration;
6
7use derive_new::new;
8use getset::{CopyGetters, Getters};
9
10use crate::types::VehicleIndex;
11
12/// Supported API specifications
13///
14/// The modern F1 games have their own API specifications, each an evolution of the previous one.
15/// Since the data published by each game is unique in one way or another, support for additional
16/// API specs has to be implemented manually.
17#[derive(Debug, PartialEq, Copy, Clone, Eq, Ord, PartialOrd, Hash)]
18pub enum ApiSpec {
19    Nineteen,
20}
21
22/// Packets sent by F1 games
23///
24/// The modern F1 games have divided their telemetry output into multiple packets, which can be sent
25/// at different intervals based on how quickly their data changes.
26#[derive(Debug, PartialEq, Copy, Clone, Eq, Ord, PartialOrd, Hash)]
27pub enum PacketType {
28    Event,
29    Lap,
30    Motion,
31    Participants,
32    Session,
33    Setup,
34    Status,
35    Telemetry,
36}
37
38/// Version number of the game
39///
40/// The modern F1 games include their version number in the packet header. The games are versioned
41/// using the scheme `MAJOR.MINOR`.
42///
43/// TODO Test that partial order works correctly with version numbers
44#[derive(
45    new, Debug, Getters, CopyGetters, PartialEq, Copy, Clone, Eq, Ord, PartialOrd, Hash, Default,
46)]
47pub struct GameVersion {
48    /// Returns the major version of the game.
49    #[getset(get_copy = "pub")]
50    major: u8,
51
52    /// Returns the minor version of the game.
53    #[getset(get_copy = "pub")]
54    minor: u8,
55}
56
57impl Display for GameVersion {
58    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
59        write!(f, "{}.{}", self.major, self.minor)
60    }
61}
62
63/// Header prefixing each packet
64///
65/// The modern F1 games use versioned API specifications. Each packet is prefixed with a header that
66/// declares which version of the specification the packet adheres to. This information is required
67/// to decode the packet correctly. Because it is only relevant for decoding the packet, the packet
68/// format, type, and version from the specifications are not republished.
69///
70/// The header also contains information about the session the packet belongs to, and about the time
71/// the packet was created.
72///
73/// TODO Verify that the session tie can be represented as a duration
74#[derive(new, Debug, Getters, CopyGetters, PartialEq, Copy, Clone, Eq, Ord, PartialOrd, Hash)]
75pub struct Header {
76    /// Returns the API specification that was used to decode the packet.
77    #[getset(get_copy = "pub")]
78    api_spec: ApiSpec,
79
80    /// Returns the version of the game.
81    #[getset(get = "pub")]
82    game_version: Option<GameVersion>,
83
84    /// Returns the type of the packet.
85    ///
86    /// The packet type is only required to determine how to decode the packet. After decoding it,
87    /// the packet type is represented by Rust's type system.
88    #[getset(get_copy = "pub")]
89    packet_type: PacketType,
90
91    /// Returns the unique session UID.
92    #[getset(get_copy = "pub")]
93    session_uid: u64,
94
95    /// Returns the session time at the time the packet was sent.
96    #[getset(get = "pub")]
97    session_time: Duration,
98
99    /// Returns the frame identifier at the time the packet was sent.
100    #[getset(get_copy = "pub")]
101    frame_identifier: u32,
102
103    /// Returns the player's car index.
104    ///
105    /// The setups and status of cars are published as arrays. This field indicates which position
106    /// in these arrays the player's car has.
107    #[getset(get_copy = "pub")]
108    player_car_index: VehicleIndex,
109}
110
111impl Display for Header {
112    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
113        let game_version = match self.game_version {
114            Some(version) => format!("{}", version),
115            None => String::from("None"),
116        };
117
118        write!(
119            f,
120            "Header {{ game_version: {}, session: {}, time: {}s, frame: {}, player_car_index: {} }}",
121            game_version,
122            self.session_uid,
123            self.session_time.as_secs(),
124            self.frame_identifier,
125            self.player_car_index
126        )
127    }
128}