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Data about all the cars in the session and their lap times
The F1 games publish data about each car in a session and their lap times. The frequency with which the packets are sent can be configured in the game. F1 2018 and F1 2019 share the same packet format.
Structs§
- Lap
- Data about a car and its lap times
- LapPacket
- Packet containing lap data for all 20 cars in a session
Enums§
- Driver
Status - Statuses a driver can have during a lap
- PitStatus
- Statuses used to signal the progression of a pit stop
- Result
Status - Statuses that classify the result
- Sector
- The three sectors of a race track in F1