1use ezui::mouse::*;
2use ezui::standard::*;
3use ezui::widget::*;
4use ezui::*;
5
6use ezui::glium::glutin;
7use ezui::glium::DisplayBuild;
8use ezui::glium::Surface;
9
10pub const FONT_RAW: &'static [u8] = include_bytes!("resource/OpenSans-Regular.ttf");
11pub const KNOB_BASE_WHITE_RAW: &'static [u8] = include_bytes!("resource/white.png");
12pub const KNOB_BASE_BLACK_RAW: &'static [u8] = include_bytes!("resource/black.png");
13pub const KNOB_LIGHT_RAW: &'static [u8] = include_bytes!("resource/light.png");
14
15fn main() {
16 let display = glutin::WindowBuilder::new()
17 .with_dimensions(640, 640)
18 .with_vsync()
19 .build_glium()
20 .unwrap();
21
22 let mut ui = Ui::new(&display);
23
24 let font =
25 FontTexture::new(&display, FONT_RAW, 50, FontTexture::ascii_character_list()).unwrap();
26
27 let text_display = ui.build_text_display(&font, "hello");
28
29 let mut text = UiTextBuilder::default()
30 .position((0.1, 0.1))
31 .size((0.15, 0.1))
32 .text(text_display)
33 .color((0.1, 0.1, 0.1, 1.0))
34 .build()
35 .unwrap();
36
37 let mut button1 = UiButtonBuilder::default()
38 .position((0.1, 0.1))
39 .size((0.15, 0.1))
40 .build()
41 .unwrap();
42
43 let mut button2 = UiButtonBuilder::default()
44 .position((0.5, 0.5))
45 .size((0.3, 0.3))
46 .build()
47 .unwrap();
48
49 let texture = SimpleTexture::from(&KNOB_BASE_WHITE_RAW, ImageFormat::PNG, &display).unwrap();
50 let knob_base = UiTextureBuilder::default()
51 .position((0.5, 0.5))
52 .size((0.3, 0.3))
53 .rotation(0.0)
54 .texture(&texture)
55 .build()
56 .unwrap();
57
58 let texture = SimpleTexture::from(&KNOB_LIGHT_RAW, ImageFormat::PNG, &display).unwrap();
59 let mut knob_light = UiTextureBuilder::default()
60 .position((0.5, 0.5))
61 .size((0.3, 0.3))
62 .rotation(0.0)
63 .texture(&texture)
64 .build()
65 .unwrap();
66
67 loop {
68 ui.update(|target, mouse, system| {
69 button1.update(&mouse);
70 button2.update(&mouse);
71
72 target.clear_color(0.4, 0.4, 0.4, 1.0);
73
74 match *button1.left() {
75 ButtonState::Pressed(_x, _y) => {
76 text.set_text("world");
77 text.color.0 += mouse.delta_position().0 * 2.55;
78 text.color.1 += mouse.delta_position().1 * 2.55;
79 }
80 _ => {
81 text.set_text("hello");
82 }
83 }
84 match *button1.right() {
85 ButtonState::Pressed(_x, _y) => {
86 text.set_text("MOVE!");
87 text.position.0 += mouse.delta_position().0 * 5.0;
88 text.position.1 += mouse.delta_position().1 * 5.0;
89 button1.position.0 += mouse.delta_position().0 * 5.0;
90 button1.position.1 += mouse.delta_position().1 * 5.0;
91 }
92 _ => {
93 text.set_text("hello");
94 }
95 }
96
97 match *button2.left() {
98 ButtonState::Pressed(_x, _y) => {
99 knob_light.rotation += mouse.delta_position().1 * 360.0;
100 }
101 _ => (),
102 }
103 match *button2.right() {
104 ButtonState::Pressed(_x, _y) => {
105 knob_light.rotation += mouse.delta_position().1 * 360.0 * 2.0;
106 }
107 _ => (),
108 }
109
110 text.draw(target, system);
111 knob_base.draw(target, system);
112 knob_light.draw(target, system);
113 });
114 }
115}