Enum ezomyte::ItemDetails [] [src]

pub enum ItemDetails {
    Unidentified,
    Map {
        tier: u32,
        item_quantity: i32,
        item_rarity: i32,
        monster_pack_size: i32,
        mods: Vec<Mod>,
    },
    Gem {
        level: u32,
        experience: Experience,
    },
    Flask {
        duration: Duration,
        charges_per_use: u32,
        mods: Vec<Mod>,
    },
    Gear {
        implicit: Vec<Mod>,
        enchants: Vec<Mod>,
        explicit: Vec<Mod>,
        crafted: Vec<Mod>,
    },
}

Details of the particular items, if known.

Variants

An unidentified item. No details available.

Map item.

Fields of Map

Map tier.

Percentage bonus to the quantity of items dropped by this map.

Percentage bonus to the rarity of items dropped by this map.

Percentage bonus to the size of monster packs in this map.

Mods this map has.

These are the mods which affect map difficulty as well as quantity and rarity of items dropped.

Skill gem.

Fields of Gem

Current level of the gem.

Gems start at level 1. Standalone gems (not in gear) currently shouldn't have levels above 21 (at least outside of glitches/bugs).

The amount of experience a gem has and requires for the next level.

Flask item.

Fields of Flask

Duration of the flask effect.

How many charges are consumed on use.

Utility mods of the flask.

These are typically the on-use effect (like bleed/freeze/etc. removal), mods affecting charges, etc.

Item that goes in a gear slot.

This also includes jewels that go in the passive tree or into abyssal sockets.

Fields of Gear

Implicit mods an item has (those displayed in navy color above a horizontal line in the UI).

Currently, PoE only supports a single implicit mod, but this may change in the future.

Enchantments an item has (i.e. mods displayed in light blue color above a horizontal line in the UI).

Currently, PoE only supports a single enchantment, but this may change in the future.

Explicit mods of an item (those displayed in navy color in the main item pane).

Note that these the mods which are visible in the UI, as opposed to affixes (prefixes & suffixes) which cannot be reliably extrapolated from mods. The practical consequence is that there may be more than 6 mods which would seemingly contradict the "3 prefixes + 3 suffixes" rule (due to the so-called hybrid affixes that result in multiple mods).

Crafted mods on an item (those displayed in light blue color in the main item pane, below explicit mods).

Methods

impl ItemDetails
[src]

[src]

Whether the item has been identified.

Important traits for Box<W>
[src]

All mods that the item has, if any, in the top-down order with respect to the in-game UI.

Trait Implementations

impl Debug for ItemDetails
[src]

[src]

Formats the value using the given formatter. Read more

Auto Trait Implementations

impl Send for ItemDetails

impl Sync for ItemDetails