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use std::marker::PhantomData;
use reactive::*;
pub use self::ActivateError::*;
#[derive(PartialOrd, Ord, PartialEq, Eq, Debug)]
pub enum ActivateError<T> {
SourceActivationError(SourceError),
SlotActivationError(SlotError<T>),
NotConnected,
}
impl<T> From<SourceError> for ActivateError<T> {
fn from(error: SourceError) -> Self { SourceActivationError(error) }
}
impl<T> From<SlotError<T>> for ActivateError<T> {
fn from(error: SlotError<T>) -> Self { SlotActivationError(error) }
}
pub struct DisconnectedActivator;
impl<T, S> Sink<T, S> for DisconnectedActivator where S: Source<T> {
type Connected = SourceConnectedActivator<T, S>;
fn connect_source(self, src: S) -> SourceConnectedActivator<T, S> {
SourceConnectedActivator(src, PhantomData)
}
}
impl<T, S> Signal<T, S> for DisconnectedActivator where S: Slot<T> {
type Connected = SlotConnectedActivator<T, S>;
fn connect_slot(self, slot: S) -> SlotConnectedActivator<T, S> {
SlotConnectedActivator(slot, PhantomData)
}
}
pub struct SourceConnectedActivator<T, S>(S, PhantomData<(T, S)>) where S: Source<T>;
impl<T, S, U> Signal<T, S> for SourceConnectedActivator<T, U> where S: Slot<T>, U: Source<T> {
type Connected = ConnectedActivator<T, U, S>;
fn connect_slot(self, slot: S) -> ConnectedActivator<T, U, S> {
ConnectedActivator(self.0, slot, PhantomData)
}
}
pub struct SlotConnectedActivator<T, S>(S, PhantomData<(T, S)>) where S: Slot<T>;
impl<T, S, U> Sink<T, S> for SlotConnectedActivator<T, U> where S: Source<T>, U: Slot<T> {
type Connected = ConnectedActivator<T, S, U>;
fn connect_source(self, src: S) -> ConnectedActivator<T, S, U> {
ConnectedActivator(src, self.0, PhantomData)
}
}
pub struct ConnectedActivator<T, S, U>(S, U, PhantomData<(T, S, U)>) where S: Source<T>, U: Slot<T>;
impl<T, S, U> ConnectedActivator<T, S, U> where S: Source<T>, U: Slot<T> {
pub fn activate(&self) -> Result<(), ActivateError<T>> {
let (ref src, ref slt) = (&self.0, &self.1);
let value = try!(src.pull());
try!(slt.push(value));
Ok(())
}
}
pub struct Activator<T, S, U> where S: Slot<T>, U: Source<T> {
slot: Option<S>,
source: Option<U>,
pd: PhantomData<T>
}
impl<'a, T, S, U> Signal<T, S> for &'a mut Activator<T, S, U> where S: Slot<T>, U: Source<T> {
type Connected = ();
fn connect_slot(self, slot: S) {
self.slot = Some(slot);
}
}
impl<'a, T, S, U> Sink<T, U> for &'a mut Activator<T, S, U> where S: Slot<T>, U: Source<T> {
type Connected = ();
fn connect_source(self, source: U) {
self.source = Some(source);
}
}
impl<T, S, U> Activator<T, S, U> where S: Slot<T>, U: Source<T> {
pub fn new() -> Activator<T, S, U> {
Activator{slot: None, source: None, pd: PhantomData}
}
pub fn activate(&self) -> Result<(), ActivateError<T>> {
if let (&Some(ref src), &Some(ref slt)) = (&self.source, &self.slot) {
let value = try!(src.pull());
try!(slt.push(value));
Ok(())
} else {
Err(NotConnected)
}
}
}