Structs§
- Compute
Pass - Wrapper for wgpu::ComputePass
- Compute
Pass Pipeline - A ComputePass with pipeline needed for push_const offsets.
- Compute
Pipeline - A wrapper for wgpu::ComputePipeline with PushConstantRanges
- Compute
Pipeline Builder - A builder for a ComputePipeline
- Dispatch
Indirect - Fragment
State - A struct representing a FragmentState.
- Pipeline
Layout - Pipeline
Layout Builder - Render
Pass - A wrapper for wgpu::RenderPass
- Render
Pass Builder - A builder for the RenderPass.
- Render
Pass Pipeline - Render
Pipeline - A wrapper for wgpu::RenderPipeline with PushConstantRanges.
- Render
Pipeline Builder - A Builder for a RenderPipeline.
- Vertex
State - Layout of the VertexState of a Pipeline. It describes the buffer layouts as well as the names used when setting by name in the RenderPassPipeline process.