pub struct Character { /* private fields */ }
Expand description
Character-specific agent data.
Characters are NPCs such as the bosses themselves, additional mobs that they spawn, but also friendly characters like Mesmer’s clones and illusions, Necromancer minions, and so on.
Implementations
Trait Implementations
impl Eq for Character
impl StructuralEq for Character
impl StructuralPartialEq for Character
Auto Trait Implementations
impl RefUnwindSafe for Character
impl Send for Character
impl Sync for Character
impl Unpin for Character
impl UnwindSafe for Character
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more