pub enum GameMode {
Raid,
Fractal,
Strike,
Golem,
WvW,
}
Expand description
The game mode in which a log was produced.
Note that the distinction made here is relatively arbitrary, but hopefully still useful. In Guild Wars 2 terms, there is no clear definition of what a “game mode” is.
Variants
Raid
The log is from a raid encounter.
Fractal
The log is from a fractal fight.
Strike
The log is from a strike mission.
Golem
The log is from a training golem.
WvW
The log is from a world-versus-world fight.
Trait Implementations
impl Copy for GameMode
impl Eq for GameMode
impl StructuralEq for GameMode
impl StructuralPartialEq for GameMode
Auto Trait Implementations
impl RefUnwindSafe for GameMode
impl Send for GameMode
impl Sync for GameMode
impl Unpin for GameMode
impl UnwindSafe for GameMode
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more