Enum AgentKind

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pub enum AgentKind {
    Player(Player),
    Gadget(Gadget),
    Character(Character),
}
Expand description

The type of an agent.

arcdps differentiates between three types of agents: Player, Character and Gadget. This enum unifies handling between them by allowing you to pattern match or use one of the accessor methods.

The main way to obtain a AgentKind is by using the .kind() method on an Agent. In cases where you already have a raw::Agent available, you can also use the TryFrom/TryInto traits to convert a raw::Agent or &raw::Agent to a AgentKind:

use std::convert::TryInto;
// Get a raw::Agent from somewhere
let raw_agent: raw::Agent = panic!();
// Convert it
let agent: AgentKind = raw_agent.try_into().unwrap();

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Player(Player)

The agent is a player.

The player-specific data is in the included Player struct.

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Gadget(Gadget)

The agent is a gadget.

The gadget-specific data is in the included Gadget struct.

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Character(Character)

The agent is a character.

The character-specific data is in the included Character struct.

Implementations§

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impl AgentKind

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pub fn as_player(&self) -> Option<&Player>

Accesses the inner Player struct, if available.

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pub fn is_player(&self) -> bool

Determines whether this AgentKind contains a player.

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pub fn as_gadget(&self) -> Option<&Gadget>

Accesses the inner Gadget struct, if available.

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pub fn is_gadget(&self) -> bool

Determines whether this AgentKind contains a gadget.

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pub fn as_character(&self) -> Option<&Character>

Accesses the inner Character struct, if available.

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pub fn is_character(&self) -> bool

Determines whether this AgentKind contains a character.

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impl Clone for AgentKind

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fn clone(&self) -> AgentKind

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AgentKind

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for AgentKind

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for AgentKind

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fn eq(&self, other: &AgentKind) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl TryFrom<&Agent> for AgentKind

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fn try_from(raw_agent: &Agent) -> Result<Self, Self::Error>

Extract the correct AgentKind from the given raw agent.

This automatically discerns between player, gadget and characters.

Note that in most cases, you probably want to use Agent::try_from or even process instead of this function.

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type Error = EvtcError

The type returned in the event of a conversion error.
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impl TryFrom<Agent> for AgentKind

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fn try_from(raw_agent: Agent) -> Result<Self, Self::Error>

Convenience method to avoid manual borrowing.

Note that this conversion will consume the agent, so if you plan on re-using it, use the TryFrom<&raw::Agent> implementation that works with a reference.

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type Error = EvtcError

The type returned in the event of a conversion error.
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impl Eq for AgentKind

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impl StructuralPartialEq for AgentKind

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.