[][src]Enum evtclib::gamedata::Profession

pub enum Profession {
    Guardian,
    Warrior,
    Engineer,
    Ranger,
    Thief,
    Elementalist,
    Mesmer,
    Necromancer,
    Revenant,
}

An in-game profession.

This only contains the 9 base professions. For elite specializations, see EliteSpec.

Variants

Guardian
Warrior
Engineer
Ranger
Thief
Elementalist
Mesmer
Necromancer
Revenant

Trait Implementations

impl Clone for Profession[src]

impl Copy for Profession[src]

impl Debug for Profession[src]

impl Display for Profession[src]

impl Eq for Profession[src]

impl FromPrimitive for Profession[src]

impl FromStr for Profession[src]

type Err = ParseProfessionError

The associated error which can be returned from parsing.

impl Hash for Profession[src]

impl PartialEq<Profession> for Profession[src]

impl StructuralEq for Profession[src]

impl StructuralPartialEq for Profession[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.