event_simulation/lib.rs
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#![deny(missing_docs)]
//! This crate provides a library for event based simulation of application state, particularly useful
//! for representing progress and choices in video games or similar applications.
//!
//! The crate separates the simulation into two main components, the simulation info and the simulation
//! state. The simulation info is immutable and defines the structure and rules of the simulation, while
//! the simulation state is mutable and represents the current state of the simulation.
//!
//! The crate provides various types and traits to facilitate the interaction with the simulation, such
//! as `Simulation`, `SimulationInfo`, `BorrowedSimulation`, `MultiSimulation`, and `OwnedSimulation`.
//!
//! For more detailed documentation and usage examples, please refer to the [crate documentation](https://docs.rs/event-simulation)
//! or visit the [repository](https://gitlab.com/porky11/event-simulation).
use std::ops::Deref;
/// The `Simulation` trait provides an interface for interacting with a simulation.
pub trait Simulation {
/// The error type returned when loading the simulation state fails.
type StateLoadingError;
/// The type used to access the current state.
type AccessData: ?Sized;
/// The type of data used to load the simulation state.
type LoadData;
/// The type of events that can be called or reverted in the simulation.
type Event: Copy + Ord;
/// The type of container used to access the available events.
type EventContainer<'a>: Iterator<Item = Self::Event>
where
Self: 'a;
/// Returns a reference to the data which repsesents the current state.
fn data(&self) -> &Self::AccessData;
/// Reloads the simulation state from the provided data.
fn reload(&mut self, data: Self::LoadData) -> Result<(), Self::StateLoadingError>;
/// Returns the events that can currently be called.
fn callables(&self) -> Self::EventContainer<'_>;
/// Returns the events that can currently be reverted.
fn revertables(&self) -> Self::EventContainer<'_>;
/// Checks if the provided event can be called.
fn callable(&self, event: Self::Event) -> bool;
/// Checks if the provided event can be reverted.
fn revertable(&self, event: Self::Event) -> bool;
/// Calls the provided event.
///
/// # Safety
/// The caller must ensure that the event is valid and can be called in the current simulation state.
unsafe fn call(&mut self, event: Self::Event);
/// Reverts the provided event.
///
/// # Safety
/// The caller must ensure that the event is valid and can be reverted in the current simulation state.
unsafe fn revert(&mut self, event: Self::Event);
/// Tries to call the provided event and returns if it was successful.
fn try_call(&mut self, event: Self::Event) -> bool {
if !self.callable(event) {
return false;
}
unsafe { self.call(event) }
true
}
/// Tries to revert the provided event and returns if it was successful.
fn try_revert(&mut self, event: Self::Event) -> bool {
if !self.revertable(event) {
return false;
}
unsafe { self.revert(event) }
true
}
/// Prepares a safe helper to list callable elements and choose one to call.
fn prepare_call(&mut self) -> CallState<Self, Call> {
let callables = self.callables().collect();
CallState {
simulation: self,
callables,
direction: Call,
}
}
/// Prepares a safe helper to list revertable elements and choose one to revert.
fn prepare_revert(&mut self) -> CallState<Self, Revert> {
let callables = self.revertables().collect();
CallState {
simulation: self,
callables,
direction: Revert,
}
}
}
/// A trait representing a direction for calling or reverting events in a simulation.
pub trait PlayDirection {
/// Calls the provided event based on the direction.
///
/// # Safety
/// This method can assume the parameter to event to be callable.
unsafe fn call<S: Simulation>(&self, simulation: &mut S, event: S::Event);
}
/// A type representing the forward direction for calling events in a simulation.
pub struct Call;
impl PlayDirection for Call {
unsafe fn call<S: Simulation>(&self, simulation: &mut S, event: S::Event) {
simulation.call(event)
}
}
/// A type representing the backward direction for reverting events in a simulation.
pub struct Revert;
impl PlayDirection for Revert {
unsafe fn call<S: Simulation>(&self, simulation: &mut S, event: S::Event) {
simulation.revert(event)
}
}
/// A temporary object for selecting an event to call.
pub struct CallState<'a, S: Simulation + ?Sized, D: PlayDirection> {
simulation: &'a mut S,
/// A slice of indices of the current callable events.
pub callables: Box<[S::Event]>,
direction: D,
}
impl<'a, S: Simulation, D: PlayDirection> CallState<'a, S, D> {
/// Calls the event at the specified index.
pub fn call(self, index: usize) {
let event = self.callables[index];
unsafe { self.direction.call(self.simulation, event) }
}
/// Attempts to call the event at the specified index and returns if it was successful.
pub fn try_call(self, index: usize) -> bool {
let Some(&event) = self.callables.get(index) else {
return false;
};
unsafe { self.direction.call(self.simulation, event) }
true
}
}
/// The `SimulationInfo` trait provides an interface for interacting with a simulation.
///
/// # Safety
/// This trait contains methods marked as `unsafe` that require careful usage.
/// The following invariants must be upheld when calling these methods:
///
/// 1. The `state` parameter must be compatible with the current `SimulationInfo` instance.
/// Implementations of this trait may assume that the provided `state` is compatible.
/// 2. When calling `call` or `revert`, the `state` must be callable or revertable for the specified `event`.
///
/// Violating these invariants may lead to undefined behavior or incorrect simulation results.
pub trait SimulationInfo {
/// The type of the simulation state.
type State;
/// The error type returned when loading the simulation state fails.
type StateLoadingError;
/// The type used to access the current state.
type AccessData: ?Sized;
/// The type of data used to load the simulation state.
type LoadData;
/// The type of events that can be called or reverted in the simulation.
type Event: Copy + Ord;
/// The type of container used to access the available events.
type EventContainer<'a>: Iterator<Item = Self::Event>
where
Self: 'a;
/// Creates a new default state compatible with this `SimulationInfo` instance.
fn default_state(&self) -> Self::State;
/// Loads a state from the provided data, returning a `Result` with the loaded state or an error.
fn load_state(&self, data: Self::LoadData) -> Result<Self::State, Self::StateLoadingError>;
/// Clones the provided `state`, assuming it is compatible with this `SimulationInfo` instance.
///
/// # Safety
/// The caller must ensure that the provided `state` is compatible with this `SimulationInfo` instance.
unsafe fn clone_state(&self, state: &Self::State) -> Self::State;
/// Returns a reference to the data which repsesents the `state`.
///
/// # Safety
/// The caller must ensure that the provided `state` is compatible with this `SimulationInfo` instance.
unsafe fn data<'a>(&self, state: &'a Self::State) -> &'a Self::AccessData;
/// Returns the events that can be called for the provided `state`.
fn callables(state: &Self::State) -> Self::EventContainer<'_>;
/// Returns the events that can be reverted for the provided `state`.
fn revertables(state: &Self::State) -> Self::EventContainer<'_>;
/// Checks if the provided `event` can be called for the given `state`.
fn callable(state: &Self::State, event: Self::Event) -> bool;
/// Checks if the provided `event` can be reverted for the given `state`.
fn revertable(state: &Self::State, event: Self::Event) -> bool;
/// Calls the provided `event` on the given mutable `state`.
///
/// # Safety
/// The caller must ensure that the provided `state` is compatible with this `SimulationInfo` instance
/// and that the `state` is callable for the specified `event`.
unsafe fn call(&self, state: &mut Self::State, event: Self::Event);
/// Reverts the provided `event` on the given mutable `state`.
///
/// # Safety
/// The caller must ensure that the provided `state` is compatible with this `SimulationInfo` instance
/// and that the `state` is revertable for the specified `event`.
unsafe fn revert(&self, state: &mut Self::State, event: Self::Event);
}
/// The `EditalbeSimulationInfo` trait provides an interface for editing the simulation while ensuring the state to stay valid.
pub trait EditableSimulationInfo: SimulationInfo {
/// The type used for safe edits.
type Edit<'a>: Deref<Target = Self>
where
Self: 'a;
/// Creates a type which allows safe edits to the info without invalidating the states.
///
/// # Safety
/// After editing the info using the edit type, `refresh_state` has to be called before continuing the simulation.
unsafe fn edit(&mut self) -> Self::Edit<'_>;
/// Refreshes the provided mutable `state`, assuming it is compatible with this `SimulationInfo` instance.
///
/// # Safety
/// The caller must ensure that the provided `state` is compatible with this `SimulationInfo` instance.
unsafe fn refresh_state(&self, state: &mut Self::State);
}
/// A trait for types that can be safely edited without invalidating their associated states.
pub trait Editable {
/// The type used for safe edits and refreshing the state.
type Edit<'a>
where
Self: 'a;
/// Creates a type which allows safe edits to the info without invalidating the states,
/// and automatically refreshes the states when the edit type goes out of scope.
fn edit(&mut self) -> Self::Edit<'_>;
}
mod borrowed;
mod multi;
mod owned;
pub use borrowed::BorrowedSimulation;
pub use multi::{
GenericSimulationBorrow, MultiSimulation, MultiSimulationEdit, SimulationBorrow,
SimulationBorrowMut,
};
pub use owned::{OwnedSimulation, OwnedSimulationEdit};