Struct evegfx::display_list::options::Matrix3x2[][src]

pub struct Matrix3x2(_, _);

A 3 by 2 bitmap transformation matrix.

Methods that expect matrices usually accept any type that can convert to a matrix, so if it's clear from context that the value is a matrix then you can just pass a representation based on a tuple of two tuples with three coefficients each, representing the rows and columns of the matrix.

Implementations

impl Matrix3x2[src]

pub const IDENTITY: Self[src]

Trait Implementations

impl<A, B, C, D, E, F> From<((A, B, C), (D, E, F))> for Matrix3x2 where
    A: Into<MatrixCoeff>,
    B: Into<MatrixCoeff>,
    C: Into<MatrixCoeff>,
    D: Into<MatrixCoeff>,
    E: Into<MatrixCoeff>,
    F: Into<MatrixCoeff>, 
[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.