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//! Sound-related functions. It can beep, play wav files, or convert text to //! speech. //! //! Note that all methods of the meodule spawn system processes and return //! `std::process::Child` objects. The methods are asynchronous (they return //! immediately after child process was spawned, without waiting for its //! completion), but you can call wait() on the returned result. //! //! # Examples //! ```no_run //! # use ev3dev_lang_rust::Ev3Result; //! use ev3dev_lang_rust::sound; //! //! # fn main() -> Ev3Result<()> { //! // Play "bark.wav", return immediately: //! sound::play("bark.wav")?; //! //! // Introduce yourself, wait for completion: //! sound::speak("Hello, I am Robot")?.wait()?; //! # Ok(()) //! # } //! ``` use crate::{Ev3Error, Ev3Result}; use std::ffi::OsStr; use std::process::{Child, Command, Stdio}; /// Call beep command. /// /// # Example /// ```no_run /// # use ev3dev_lang_rust::Ev3Result; /// use ev3dev_lang_rust::sound; /// /// # fn main() -> Ev3Result<()> { /// sound::beep()?.wait()?; /// # Ok(()) /// # } /// ``` pub fn beep() -> Ev3Result<Child> { Ok(Command::new("/usr/bin/beep") .stdout(Stdio::null()) .spawn()?) } /// Call beep command with the provided arguments. /// /// See `beep man page`_ and google `linux beep music`_ for inspiration. /// * `beep man page`: https://linux.die.net/man/1/beep /// * `linux beep music`: https://www.google.com/search?q=linux+beep+music /// /// # Example /// ```no_run /// # use ev3dev_lang_rust::Ev3Result; /// use ev3dev_lang_rust::sound; /// /// # fn main() -> Ev3Result<()> { /// sound::beep_args(&[""])?.wait()?; /// # Ok(()) /// # } /// ``` pub fn beep_args<I, S>(args: I) -> Ev3Result<Child> where I: IntoIterator<Item = S>, S: AsRef<OsStr>, { Ok(Command::new("/usr/bin/beep") .args(args) .stdout(Stdio::null()) .spawn()?) } /// Play tone sequence. The tone_sequence parameter is a list of tuples, /// where each tuple contains up to three numbers. The first number is /// frequency in Hz, the second is duration in milliseconds, and the third /// is delay in milliseconds between this and the next tone in the /// sequence. /// /// # Example /// ```no_run /// # use ev3dev_lang_rust::Ev3Result; /// use ev3dev_lang_rust::sound; /// /// # fn main() -> Ev3Result<()> { /// sound::tone(466.0, 500)?.wait()?; /// # Ok(()) /// # } pub fn tone(frequency: f32, duration: i32) -> Ev3Result<Child> { beep_args(vec![ format!("-f {}", frequency), format!("-l {}", duration), ]) } /// Play tone sequence. The tone_sequence parameter is a list of tuples, /// where each tuple contains up to three numbers. The first number is /// frequency in Hz, the second is duration in milliseconds, and the third /// is delay in milliseconds between this and the next tone in the /// sequence. /// /// # Example /// ```no_run /// # use ev3dev_lang_rust::Ev3Result; /// use ev3dev_lang_rust::sound; /// /// # fn main() -> Ev3Result<()> { /// sound::tone_sequence( /// &[ /// (392.00, 350, 100), (392.00, 350, 100), (392.00, 350, 100), (311.1, 250, 100), /// (466.20, 025, 100), (392.00, 350, 100), (311.10, 250, 100), (466.2, 025, 100), /// (392.00, 700, 100), (587.32, 350, 100), (587.32, 350, 100), /// (587.32, 350, 100), (622.26, 250, 100), (466.20, 025, 100), /// (369.99, 350, 100), (311.10, 250, 100), (466.20, 025, 100), (392.00, 700, 100), /// (784.00, 350, 100), (392.00, 250, 100), (392.00, 025, 100), (784.00, 350, 100), /// (739.98, 250, 100), (698.46, 025, 100), (659.26, 025, 100), /// (622.26, 025, 100), (659.26, 050, 400), (415.30, 025, 200), (554.36, 350, 100), /// (523.25, 250, 100), (493.88, 025, 100), (466.16, 025, 100), (440.00, 025, 100), /// (466.16, 050, 400), (311.13, 025, 200), (369.99, 350, 100), /// (311.13, 250, 100), (392.00, 025, 100), (466.16, 350, 100), (392.00, 250, 100), /// (466.16, 025, 100), (587.32, 700, 100), (784.00, 350, 100), (392.00, 250, 100), /// (392.00, 025, 100), (784.00, 350, 100), (739.98, 250, 100), (698.46, 025, 100), /// (659.26, 025, 100), (622.26, 025, 100), (659.26, 050, 400), (415.30, 025, 200), /// (554.36, 350, 100), (523.25, 250, 100), (493.88, 025, 100), /// (466.16, 025, 100), (440.00, 025, 100), (466.16, 050, 400), (311.13, 025, 200), /// (392.00, 350, 100), (311.13, 250, 100), (466.16, 025, 100), /// (392.00, 300, 150), (311.13, 250, 100), (466.16, 025, 100), (392.00, 700, 0) /// ] /// )?.wait()?; /// # Ok(()) /// # } pub fn tone_sequence(sequence: &[(f32, i32, i32)]) -> Ev3Result<Child> { let tones: Vec<String> = sequence .iter() .map(|(frequency, duration, delay)| { vec![ format!("-f {}", frequency), format!("-l {}", duration), format!("-D {}", delay), ] }) .collect::<Vec<Vec<String>>>() .join(&["-n".to_owned()][..]); beep_args(tones) } /// Play wav file pub fn play(wav_file: &str) -> Ev3Result<Child> { Ok(Command::new("/usr/bin/aplay") .arg("-q") .arg(wav_file) .stdout(Stdio::null()) .spawn()?) } /// Speak the given text aloud. pub fn speak(text: &str) -> Ev3Result<Child> { let espeak = Command::new("/usr/bin/espeak") .args(&["--stdout", "-a", "200", "-s", "130", text]) .stdout(Stdio::piped()) .spawn()?; Ok(Command::new("/usr/bin/aplay") .arg("-q") .stdin(espeak.stdout.ok_or(Ev3Error::NotFound)?) .stdout(Stdio::null()) .spawn()?) } /// Get the main channel name or 'Playback' if not available. fn get_channels() -> Ev3Result<Vec<String>> { let out = String::from_utf8( Command::new("/usr/bin/amixer") .arg("scontrols") .output()? .stdout, )?; let mut channels: Vec<String> = out .split('\n') .filter_map(|line| { let vol_start = line.find('\'').unwrap_or(0) + 1; let vol_end = line.rfind('\'').unwrap_or(1); if vol_start >= vol_end { None } else { Some(line[vol_start..vol_end].to_owned()) } }) .collect(); if channels.is_empty() { channels.push("Playback".to_owned()); } Ok(channels) } /// Sets the sound volume to the given percentage [0-100] by calling /// `amixer -q set <channel> <pct>%`. pub fn set_volume_channel(volume: i32, channel: &str) -> Ev3Result<()> { Command::new("/usr/bin/amixer") .args(&["-q", "set", &channel, &format!("{}%", volume)]) .stdout(Stdio::null()) .spawn()? .wait()?; Ok(()) } /// Sets the sound volume to the given percentage [0-100] by calling /// `amixer -q set <channel> <pct>%`. /// It tries to determine the default channel /// by running `amixer scontrols`. If that fails as well, it uses the /// `Playback` channel, as that is the only channel on the EV3. pub fn set_volume(volume: i32) -> Ev3Result<()> { for channel in get_channels()? { set_volume_channel(volume, &channel)?; } Ok(()) } /// Gets the current sound volume by parsing the output of /// `amixer get <channel>`. pub fn get_volume_channel(channel: &str) -> Ev3Result<i32> { let out = String::from_utf8( Command::new("/usr/bin/amixer") .args(&["get", channel]) .output()? .stdout, )?; let vol_start = out.find('[').unwrap_or(0) + 1; let vol_end = out.find("%]").unwrap_or(1); let vol = &out[vol_start..vol_end].parse::<i32>()?; Ok(*vol) } /// Gets the current sound volume by parsing the output of /// `amixer get <channel>`. /// It tries to determine the default channel /// by running `amixer scontrols`. If that fails as well, it uses the /// `Playback` channel, as that is the only channel on the EV3. pub fn get_volume() -> Ev3Result<i32> { get_volume_channel(&get_channels()?[0]) }