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use std::fs;
use crate::{utils::OrErr, Attribute, Ev3Result};
pub type Color = (u8, u8);
#[derive(Debug, Clone)]
pub struct Led {
left_red: Attribute,
left_green: Attribute,
right_red: Attribute,
right_green: Attribute,
}
impl Led {
pub const COLOR_OFF: Color = (0, 0);
pub const COLOR_RED: Color = (255, 0);
pub const COLOR_GREEN: Color = (0, 255);
pub const COLOR_AMBER: Color = (255, 255);
pub const COLOR_ORANGE: Color = (255, 128);
pub const COLOR_YELLOW: Color = (25, 255);
pub fn new() -> Ev3Result<Led> {
let mut left_red_name = String::new();
let mut left_green_name = String::new();
let mut right_red_name = String::new();
let mut right_green_name = String::new();
let paths = fs::read_dir("/sys/class/leds")?;
for path in paths {
let file_name = path?.file_name();
let name = file_name.to_str().or_err()?.to_owned();
if name.contains(":brick-status") || name.contains(":ev3dev") {
if name.contains("led0:") || name.contains("left:") {
if name.contains("red:") {
left_red_name = name;
} else if name.contains("green:") {
left_green_name = name
}
} else if name.contains("led1:") || name.contains("right:") {
if name.contains("red:") {
right_red_name = name
} else if name.contains("green:") {
right_green_name = name
}
}
}
}
let left_red = Attribute::new("leds", left_red_name.as_str(), "brightness")?;
let left_green = Attribute::new("leds", left_green_name.as_str(), "brightness")?;
let right_red = Attribute::new("leds", right_red_name.as_str(), "brightness")?;
let right_green = Attribute::new("leds", right_green_name.as_str(), "brightness")?;
Ok(Led {
left_red,
left_green,
right_red,
right_green,
})
}
fn get_left_red(&self) -> Ev3Result<u8> {
self.left_red.get()
}
fn set_left_red(&self, brightness: u8) -> Ev3Result<()> {
self.left_red.set(brightness)
}
fn get_left_green(&self) -> Ev3Result<u8> {
self.left_green.get()
}
fn set_left_green(&self, brightness: u8) -> Ev3Result<()> {
self.left_green.set(brightness)
}
fn get_right_red(&self) -> Ev3Result<u8> {
self.right_red.get()
}
fn set_right_red(&self, brightness: u8) -> Ev3Result<()> {
self.right_red.set(brightness)
}
fn get_right_green(&self) -> Ev3Result<u8> {
self.right_green.get()
}
fn set_right_green(&self, brightness: u8) -> Ev3Result<()> {
self.right_green.set(brightness)
}
pub fn get_left_color(&self) -> Ev3Result<Color> {
let red = self.get_left_red()?;
let green = self.get_left_green()?;
Ok((red, green))
}
pub fn set_left_color(&self, color: Color) -> Ev3Result<()> {
self.set_left_red(color.0)?;
self.set_left_green(color.1)
}
pub fn get_right_color(&self) -> Ev3Result<Color> {
let red = self.get_right_red()?;
let green = self.get_right_green()?;
Ok((red, green))
}
pub fn set_right_color(&self, color: Color) -> Ev3Result<()> {
self.set_right_red(color.0)?;
self.set_right_green(color.1)
}
pub fn get_color(&self) -> Ev3Result<Option<Color>> {
let left = self.get_left_color()?;
let right = self.get_right_color()?;
if left.0 == right.0 && left.1 == right.1 {
Ok(Some(left))
} else {
Ok(None)
}
}
pub fn set_color(&self, color: Color) -> Ev3Result<()> {
self.set_left_color(color)?;
self.set_right_color(color)
}
}