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use core::Sensor;
use core::Device;
use core::SensorPort;
use driver::Driver;
use driver::Attribute;
use driver::AttributeResult;
pub const MODE_TOUCH: &'static str = "TOUCH";
pub struct TouchSensor {
driver: Driver
}
impl Sensor for TouchSensor {}
impl Device for TouchSensor {
fn get_attribute(&mut self, name: &str) -> &Attribute {
self.driver.get_attribute(name)
}
}
impl TouchSensor {
pub fn new(port: SensorPort) -> Option<TouchSensor> {
if let Some(name) = Driver::find_name_by_port_and_driver("lego-sensor", &port, "lego-ev3-touch") {
return Some(TouchSensor {
driver: Driver::new(String::from("lego-sensor"), name)
});
}
None
}
pub fn find() -> Option<TouchSensor> {
if let Some(name) = Driver::find_name_by_driver("lego-sensor", "lego-ev3-touch") {
return Some(TouchSensor {
driver: Driver::new(String::from("lego-sensor"), name)
});
}
None
}
pub fn get_pressed_state(&mut self) -> AttributeResult<bool> {
Ok(self.get_value0()? != 0)
}
}