pub type InputStateCell = Rc<EngineCell<InputState>>;Expand description
A shared, single-threaded cell holding the engine’s InputState.
Registered DOM event listeners clone this Rc to keep the state alive
for the lifetime of the document, while game code reads the same cell
through EngineHandle::try_get_input_cell.
Aliased Type§
pub struct InputStateCell { /* private fields */ }