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compute_held_buttons

Function compute_held_buttons 

Source
pub fn compute_held_buttons(values: &[f64]) -> GamepadButtonSet
Expand description

Folds one frame of raw gamepad readings into the per-pad edge sets.

§Arguments

  • &[f64] - This frame’s raw button pressure per button index.

§Returns

  • GamepadButtonSet - Every button currently down this frame.