Function trace_default
Source pub fn trace_default(
ray: Ray,
occluders: &[Occluder],
lights: &LightingUniforms,
) -> Vector3D
Expand description
Convenience wrapper that traces a ray using the [RAYTRACE_DEFAULT_MAX_BOUNCES]
constant as the bounce limit.
§Arguments
Ray - The ray to trace.
&[Occluder] - All occluding surfaces in the scene.
&LightingUniforms - Lighting parameters used during shading.
§Returns
Vector3D - The final traced color.