pub fn trace(
ray: Ray,
occluders: &[Occluder],
lights: &LightingUniforms,
max_bounces: u32,
) -> Vector3DExpand description
Recursively traces a ray through the scene and returns the final shaded color.
The function first finds the closest hit via closest_hit. On a miss
it returns the ambient color. On a hit it evaluates the surface material
with LightingUniforms::shade and, when the hit material has a
non-zero specular component, recurses with a reflected ray up to
max_bounces times (decrementing the ray’s depth field).
§Arguments
Ray- The ray to trace.&[Occluder]- All occluding surfaces in the scene.&LightingUniforms- Lighting parameters used during shading.u32- The maximum number of bounces allowed for this ray.
§Returns
Vector3D- The final traced color.