pub fn bind_tree(node: &UiNode, ctx: &ResolveContext<'_>) -> Option<UiNode>Expand description
The BIND pass a renderer runs over an expanded tree for one data model:
every prop resolved along its schema (resolve_node_props: DATA props
verbatim), every style value, recipe prop and accessibility value
resolved, a node whose visible resolves falsy dropped with its subtree,
visible itself removed. Actions stay unresolved (they evaluate at press
time, run_action); a template and the slots of a ROW-SCOPED
component (Table cells) stay UNBOUND — the painter binds them per item /
per row (bind_row_slot). Pure; fixtures/bind-time.json locks it.