Struct euclid::Translation3D

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#[repr(C)]
pub struct Translation3D<T, Src, Dst> { pub x: T, pub y: T, pub z: T, /* private fields */ }
Expand description

A 3d transformation from a space to another that can only express translations.

The main benefit of this type over a Vector3D is the ability to cast between a source and a destination spaces.

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§x: T§y: T§z: T

Implementations§

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impl<T, Src, Dst> Translation3D<T, Src, Dst>

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pub const fn new(x: T, y: T, z: T) -> Self

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pub fn splat(v: T) -> Self
where T: Clone,

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pub fn identity() -> Self
where T: Zero,

Creates no-op translation (x, y and z is zero()).

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pub fn is_identity(&self) -> bool
where T: Zero + PartialEq,

Check if translation does nothing (x, y and z is zero()).

use euclid::default::Translation3D;

assert_eq!(Translation3D::<f32>::identity().is_identity(), true);
assert_eq!(Translation3D::new(0, 0, 0).is_identity(), true);
assert_eq!(Translation3D::new(1, 0, 0).is_identity(), false);
assert_eq!(Translation3D::new(0, 1, 0).is_identity(), false);
assert_eq!(Translation3D::new(0, 0, 1).is_identity(), false);
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pub fn transform_size(self, s: Size2D<T, Src>) -> Size2D<T, Dst>

No-op, just cast the unit.

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impl<T: Copy, Src, Dst> Translation3D<T, Src, Dst>

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pub fn to_vector(&self) -> Vector3D<T, Src>

Cast into a 3D vector.

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pub fn to_array(&self) -> [T; 3]

Cast into an array with x, y and z.

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pub fn to_tuple(&self) -> (T, T, T)

Cast into a tuple with x, y and z.

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pub fn to_untyped(&self) -> Translation3D<T, UnknownUnit, UnknownUnit>

Drop the units, preserving only the numeric value.

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pub fn from_untyped(t: &Translation3D<T, UnknownUnit, UnknownUnit>) -> Self

Tag a unitless value with units.

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pub fn to_transform(&self) -> Transform3D<T, Src, Dst>
where T: Zero + One,

Returns the matrix representation of this translation.

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pub fn transform_point3d(&self, p: &Point3D<T, Src>) -> Point3D<T::Output, Dst>
where T: Add,

Translate a point and cast its unit.

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pub fn transform_point2d(&self, p: &Point2D<T, Src>) -> Point2D<T::Output, Dst>
where T: Add,

Translate a point and cast its unit.

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pub fn transform_box2d(&self, b: &Box2D<T, Src>) -> Box2D<T::Output, Dst>
where T: Add,

Translate a 2D box and cast its unit.

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pub fn transform_box3d(&self, b: &Box3D<T, Src>) -> Box3D<T::Output, Dst>
where T: Add,

Translate a 3D box and cast its unit.

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pub fn transform_rect(&self, r: &Rect<T, Src>) -> Rect<T, Dst>
where T: Add<Output = T>,

Translate a rectangle and cast its unit.

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pub fn inverse(&self) -> Translation3D<T::Output, Dst, Src>
where T: Neg,

Return the inverse transformation.

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impl<T: NumCast + Copy, Src, Dst> Translation3D<T, Src, Dst>

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pub fn cast<NewT: NumCast>(self) -> Translation3D<NewT, Src, Dst>

Cast from one numeric representation to another, preserving the units.

When casting from floating vector to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

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pub fn try_cast<NewT: NumCast>(self) -> Option<Translation3D<NewT, Src, Dst>>

Fallible cast from one numeric representation to another, preserving the units.

When casting from floating vector to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

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pub fn to_f32(self) -> Translation3D<f32, Src, Dst>

Cast into an f32 vector.

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pub fn to_f64(self) -> Translation3D<f64, Src, Dst>

Cast into an f64 vector.

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pub fn to_usize(self) -> Translation3D<usize, Src, Dst>

Cast into an usize vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

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pub fn to_u32(self) -> Translation3D<u32, Src, Dst>

Cast into an u32 vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

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pub fn to_i32(self) -> Translation3D<i32, Src, Dst>

Cast into an i32 vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

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pub fn to_i64(self) -> Translation3D<i64, Src, Dst>

Cast into an i64 vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

Trait Implementations§

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impl<T: Add, Src, Dst1, Dst2> Add<Translation3D<T, Dst1, Dst2>> for Translation3D<T, Src, Dst1>

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type Output = Translation3D<<T as Add>::Output, Src, Dst2>

The resulting type after applying the + operator.
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fn add(self, other: Translation3D<T, Dst1, Dst2>) -> Self::Output

Performs the + operation. Read more
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impl<T: AddAssign, Src, Dst> AddAssign<Translation3D<T, Dst, Dst>> for Translation3D<T, Src, Dst>

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fn add_assign(&mut self, other: Translation3D<T, Dst, Dst>)

Performs the += operation. Read more
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impl<T: Clone, Src, Dst> Clone for Translation3D<T, Src, Dst>

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug, Src, Dst> Debug for Translation3D<T, Src, Dst>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T, Src, Dst> Default for Translation3D<T, Src, Dst>
where T: Zero,

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<T, Src, Dst> From<Translation3D<T, Src, Dst>> for Transform3D<T, Src, Dst>
where T: Zero + One,

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fn from(t: Translation3D<T, Src, Dst>) -> Self

Converts to this type from the input type.
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impl<T, Src, Dst> From<Translation3D<T, Src, Dst>> for Vector3D<T, Src>

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fn from(t: Translation3D<T, Src, Dst>) -> Self

Converts to this type from the input type.
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impl<T, Src, Dst> From<Vector3D<T, Src>> for Translation3D<T, Src, Dst>

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fn from(v: Vector3D<T, Src>) -> Self

Converts to this type from the input type.
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impl<T, Src, Dst> Hash for Translation3D<T, Src, Dst>
where T: Hash,

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fn hash<H: Hasher>(&self, h: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T, Src, Dst> PartialEq for Translation3D<T, Src, Dst>
where T: PartialEq,

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fn eq(&self, other: &Self) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T: Sub, Src, Dst1, Dst2> Sub<Translation3D<T, Dst1, Dst2>> for Translation3D<T, Src, Dst2>

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type Output = Translation3D<<T as Sub>::Output, Src, Dst1>

The resulting type after applying the - operator.
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fn sub(self, other: Translation3D<T, Dst1, Dst2>) -> Self::Output

Performs the - operation. Read more
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impl<T: SubAssign, Src, Dst> SubAssign<Translation3D<T, Dst, Dst>> for Translation3D<T, Src, Dst>

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fn sub_assign(&mut self, other: Translation3D<T, Dst, Dst>)

Performs the -= operation. Read more
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impl<T: Copy, Src, Dst> Copy for Translation3D<T, Src, Dst>

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impl<T, Src, Dst> Eq for Translation3D<T, Src, Dst>
where T: Eq,

Auto Trait Implementations§

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impl<T, Src, Dst> Freeze for Translation3D<T, Src, Dst>
where T: Freeze,

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impl<T, Src, Dst> RefUnwindSafe for Translation3D<T, Src, Dst>

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impl<T, Src, Dst> Send for Translation3D<T, Src, Dst>
where T: Send, Src: Send, Dst: Send,

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impl<T, Src, Dst> Sync for Translation3D<T, Src, Dst>
where T: Sync, Src: Sync, Dst: Sync,

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impl<T, Src, Dst> Unpin for Translation3D<T, Src, Dst>
where T: Unpin, Src: Unpin, Dst: Unpin,

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impl<T, Src, Dst> UnwindSafe for Translation3D<T, Src, Dst>
where T: UnwindSafe, Src: UnwindSafe, Dst: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.