#[repr(C)]
pub struct Transform3D<T, Src, Dst> {
Show 16 fields pub m11: T, pub m12: T, pub m13: T, pub m14: T, pub m21: T, pub m22: T, pub m23: T, pub m24: T, pub m31: T, pub m32: T, pub m33: T, pub m34: T, pub m41: T, pub m42: T, pub m43: T, pub m44: T, /* private fields */
}
Expand description

A 3d transform stored as a column-major 4 by 4 matrix.

Transforms can be parametrized over the source and destination units, to describe a transformation from a space to another. For example, Transform3D<f32, WorldSpace, ScreenSpace>::transform_point3d takes a Point3D<f32, WorldSpace> and returns a Point3D<f32, ScreenSpace>.

Transforms expose a set of convenience methods for pre- and post-transformations. Pre-transformations (pre_* methods) correspond to adding an operation that is applied before the rest of the transformation, while post-transformations (then_* methods) add an operation that is applied after.

When translating Transform3D into general matrix representations, consider that the representation follows the column major notation with column vectors.

 |x'|   | m11 m12 m13 m14 |   |x|
 |y'|   | m21 m22 m23 m24 |   |y|
 |z'| = | m31 m32 m33 m34 | x |y|
 |w |   | m41 m42 m43 m44 |   |1|

The translation terms are m41, m42 and m43.

Fields

m11: Tm12: Tm13: Tm14: Tm21: Tm22: Tm23: Tm24: Tm31: Tm32: Tm33: Tm34: Tm41: Tm42: Tm43: Tm44: T

Implementations

Create a transform specifying all of it’s component as a 4 by 4 matrix.

Components are specified following column-major-column-vector matrix notation. For example, the translation terms m41, m42, m43 are the 13rd, 14th and 15th parameters.

use euclid::default::Transform3D;
let tx = 1.0;
let ty = 2.0;
let tz = 3.0;
let translation = Transform3D::new(
  1.0, 0.0, 0.0, 0.0,
  0.0, 1.0, 0.0, 0.0,
  0.0, 0.0, 1.0, 0.0,
  tx,  ty,  tz,  1.0,
);

Create a transform representing a 2d transformation from the components of a 2 by 3 matrix transformation.

Components follow the column-major-column-vector notation (m41 and m42 representating the translation terms).

m11  m12   0   0
m21  m22   0   0
  0    0   1   0
m41  m42   0   1

Returns true if this transform can be represented with a Transform2D.

See https://drafts.csswg.org/css-transforms/#2d-transform

Returns an array containing this transform’s terms.

The terms are laid out in the same order as they are specified in Transform3D::new, that is following the column-major-column-vector matrix notation.

For example the translation terms are found on the 13th, 14th and 15th slots of the array.

Returns an array containing this transform’s terms transposed.

The terms are laid out in transposed order from the same order of Transform3D::new and Transform3D::to_array, that is following the row-major-column-vector matrix notation.

For example the translation terms are found at indices 3, 7 and 11 of the array.

Equivalent to to_array with elements packed four at a time in an array of arrays.

Equivalent to to_array_transposed with elements packed four at a time in an array of arrays.

Create a transform providing its components via an array of 16 elements instead of as individual parameters.

The order of the components corresponds to the column-major-column-vector matrix notation (the same order as Transform3D::new).

Equivalent to from_array with elements packed four at a time in an array of arrays.

The order of the components corresponds to the column-major-column-vector matrix notation (the same order as Transform3D::new).

Tag a unitless value with units.

Drop the units, preserving only the numeric value.

Returns the same transform with a different source unit.

Returns the same transform with a different destination unit.

Create a 2D transform picking the relevant terms from this transform.

This method assumes that self represents a 2d transformation, callers should check that self.is_2d() returns true beforehand.

Creates an identity matrix:

1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1

Create a simple perspective transform, projecting to the plane z = -d.

1   0   0   0
0   1   0   0
0   0   1 -1/d
0   0   0   1

See https://drafts.csswg.org/css-transforms-2/#PerspectiveDefined.

Methods for combining generic transformations

Returns the multiplication of the two matrices such that mat’s transformation applies after self’s transformation.

Assuming row vectors, this is equivalent to self * mat

Methods for creating and combining translation transformations

Create a 3d translation transform:

1 0 0 0
0 1 0 0
0 0 1 0
x y z 1

Returns a transform with a translation applied before self’s transformation.

Returns a transform with a translation applied after self’s transformation.

Methods for creating and combining rotation transformations

Create a 3d rotation transform from an angle / axis. The supplied axis must be normalized.

Returns a transform with a rotation applied after self’s transformation.

Returns a transform with a rotation applied before self’s transformation.

Methods for creating and combining scale transformations

Create a 3d scale transform:

x 0 0 0
0 y 0 0
0 0 z 0
0 0 0 1

Returns a transform with a scale applied before self’s transformation.

Returns a transform with a scale applied after self’s transformation.

Methods for apply transformations to objects

Returns the homogeneous vector corresponding to the transformed 2d point.

The input point must be use the unit Src, and the returned point has the unit Dst.

Returns the given 2d point transformed by this transform, if the transform makes sense, or None otherwise.

The input point must be use the unit Src, and the returned point has the unit Dst.

Returns the given 2d vector transformed by this matrix.

The input point must be use the unit Src, and the returned point has the unit Dst.

Returns the homogeneous vector corresponding to the transformed 3d point.

The input point must be use the unit Src, and the returned point has the unit Dst.

Returns the given 3d point transformed by this transform, if the transform makes sense, or None otherwise.

The input point must be use the unit Src, and the returned point has the unit Dst.

Returns the given 3d vector transformed by this matrix.

The input point must be use the unit Src, and the returned point has the unit Dst.

Returns a rectangle that encompasses the result of transforming the given rectangle by this transform, if the transform makes sense for it, or None otherwise.

Returns a 2d box that encompasses the result of transforming the given box by this transform, if the transform makes sense for it, or None otherwise.

Returns a 3d box that encompasses the result of transforming the given box by this transform, if the transform makes sense for it, or None otherwise.

Create an orthogonal projection transform.

Check whether shapes on the XY plane with Z pointing towards the screen transformed by this matrix would be facing back.

Returns whether it is possible to compute the inverse transform.

Returns the inverse transform if possible.

Compute the determinant of the transform.

Multiplies all of the transform’s component by a scalar and returns the result.

Convenience function to create a scale transform from a Scale.

Returns a projection of this transform in 2d space.

Cast from one numeric representation to another, preserving the units.

Fallible cast from one numeric representation to another, preserving the units.

Returns true is this transform is approximately equal to the other one, using T’s default epsilon value.

The same as ApproxEq::approx_eq() but available without importing trait.

Returns true is this transform is approximately equal to the other one, using a provided epsilon value.

The same as ApproxEq::approx_eq_eps() but available without importing trait.

Trait Implementations

Default epsilon value

Returns true is this object is approximately equal to the other one, using a provided epsilon value. Read more

Returns true is this object is approximately equal to the other one, using the approx_epsilon() epsilon value. Read more

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the identity transform.

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

Converts this type into the (usually inferred) input type.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.