Struct euclid::BoolVector3D [−][src]
Expand description
A 3d vector of booleans, useful for component-wise logic operations.
Fields
x: bool
y: bool
z: bool
Implementations
impl BoolVector3D
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impl BoolVector3D
[src]pub fn none(self) -> bool
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pub fn none(self) -> bool
[src]Returns true
if all components are false
and false
otherwise. Negation of any()
.
pub fn and(self, other: Self) -> Self
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pub fn and(self, other: Self) -> Self
[src]Returns new vector with by-component AND operation applied.
pub fn not(self) -> Self
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pub fn not(self) -> Self
[src]Returns new vector with results of negation operation on each component.
pub fn select_point<T, U>(
self,
a: Point3D<T, U>,
b: Point3D<T, U>
) -> Point3D<T, U>
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pub fn select_point<T, U>(
self,
a: Point3D<T, U>,
b: Point3D<T, U>
) -> Point3D<T, U>
[src]Returns point, each component of which or from a
, or from b
depending on truly value
of corresponding vector component. true
selects value from a
and false
from b
.
pub fn select_vector<T, U>(
self,
a: Vector3D<T, U>,
b: Vector3D<T, U>
) -> Vector3D<T, U>
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pub fn select_vector<T, U>(
self,
a: Vector3D<T, U>,
b: Vector3D<T, U>
) -> Vector3D<T, U>
[src]Returns vector, each component of which or from a
, or from b
depending on truly value
of corresponding vector component. true
selects value from a
and false
from b
.
#[must_use]pub fn select_size<T, U>(self, a: Size3D<T, U>, b: Size3D<T, U>) -> Size3D<T, U>
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#[must_use]pub fn select_size<T, U>(self, a: Size3D<T, U>, b: Size3D<T, U>) -> Size3D<T, U>
[src]Returns size, each component of which or from a
, or from b
depending on truly value
of corresponding vector component. true
selects value from a
and false
from b
.
pub fn xy(self) -> BoolVector2D
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pub fn xy(self) -> BoolVector2D
[src]Returns a 2d vector using this vector’s x and y coordinates.
pub fn xz(self) -> BoolVector2D
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pub fn xz(self) -> BoolVector2D
[src]Returns a 2d vector using this vector’s x and z coordinates.
pub fn yz(self) -> BoolVector2D
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pub fn yz(self) -> BoolVector2D
[src]Returns a 2d vector using this vector’s y and z coordinates.
Trait Implementations
impl Clone for BoolVector3D
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impl Clone for BoolVector3D
[src]fn clone(&self) -> BoolVector3D
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fn clone(&self) -> BoolVector3D
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl Debug for BoolVector3D
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impl Debug for BoolVector3D
[src]impl Hash for BoolVector3D
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impl Hash for BoolVector3D
[src]impl PartialEq<BoolVector3D> for BoolVector3D
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impl PartialEq<BoolVector3D> for BoolVector3D
[src]fn eq(&self, other: &BoolVector3D) -> bool
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fn eq(&self, other: &BoolVector3D) -> bool
[src]This method tests for self
and other
values to be equal, and is used
by ==
. Read more
fn ne(&self, other: &BoolVector3D) -> bool
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fn ne(&self, other: &BoolVector3D) -> bool
[src]This method tests for !=
.
impl Copy for BoolVector3D
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impl Eq for BoolVector3D
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impl StructuralEq for BoolVector3D
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impl StructuralPartialEq for BoolVector3D
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Auto Trait Implementations
impl RefUnwindSafe for BoolVector3D
impl Send for BoolVector3D
impl Sync for BoolVector3D
impl Unpin for BoolVector3D
impl UnwindSafe for BoolVector3D
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more