Struct euclid::BoolVector3D[][src]

pub struct BoolVector3D {
    pub x: bool,
    pub y: bool,
    pub z: bool,
}

A 3d vector of booleans, useful for component-wise logic operations.

Fields

x: booly: boolz: bool

Implementations

impl BoolVector3D[src]

pub fn all(self) -> bool[src]

Returns true if all components are true and false otherwise.

pub fn any(self) -> bool[src]

Returns true if any component are true and false otherwise.

pub fn none(self) -> bool[src]

Returns true if all components are false and false otherwise. Negation of any().

pub fn and(self, other: Self) -> Self[src]

Returns new vector with by-component AND operation applied.

pub fn or(self, other: Self) -> Self[src]

Returns new vector with by-component OR operation applied.

pub fn not(self) -> Self[src]

Returns new vector with results of negation operation on each component.

pub fn select_point<T, U>(
    self,
    a: Point3D<T, U>,
    b: Point3D<T, U>
) -> Point3D<T, U>
[src]

Returns point, each component of which or from a, or from b depending on truly value of corresponding vector component. true selects value from a and false from b.

pub fn select_vector<T, U>(
    self,
    a: Vector3D<T, U>,
    b: Vector3D<T, U>
) -> Vector3D<T, U>
[src]

Returns vector, each component of which or from a, or from b depending on truly value of corresponding vector component. true selects value from a and false from b.

#[must_use]pub fn select_size<T, U>(self, a: Size3D<T, U>, b: Size3D<T, U>) -> Size3D<T, U>[src]

Returns size, each component of which or from a, or from b depending on truly value of corresponding vector component. true selects value from a and false from b.

pub fn xy(self) -> BoolVector2D[src]

Returns a 2d vector using this vector’s x and y coordinates.

pub fn xz(self) -> BoolVector2D[src]

Returns a 2d vector using this vector’s x and z coordinates.

pub fn yz(self) -> BoolVector2D[src]

Returns a 2d vector using this vector’s y and z coordinates.

Trait Implementations

impl Clone for BoolVector3D[src]

impl Copy for BoolVector3D[src]

impl Debug for BoolVector3D[src]

impl Eq for BoolVector3D[src]

impl Hash for BoolVector3D[src]

impl PartialEq<BoolVector3D> for BoolVector3D[src]

impl StructuralEq for BoolVector3D[src]

impl StructuralPartialEq for BoolVector3D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.