Struct euclid::TypedPoint3D
source · #[repr(C)]pub struct TypedPoint3D<T, U> {
pub x: T,
pub y: T,
pub z: T,
/* private fields */
}
Expand description
A 3d Point tagged with a unit.
Fields
x: T
y: T
z: T
Implementations
sourceimpl<T: Copy + Zero, U> TypedPoint3D<T, U>
impl<T: Copy + Zero, U> TypedPoint3D<T, U>
sourceimpl<T: Copy + One, U> TypedPoint3D<T, U>
impl<T: Copy + One, U> TypedPoint3D<T, U>
pub fn to_array_4d(&self) -> [T; 4]
sourceimpl<T, U> TypedPoint3D<T, U>where
T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>,
impl<T, U> TypedPoint3D<T, U>where
T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>,
sourceimpl<T: Copy, U> TypedPoint3D<T, U>
impl<T: Copy, U> TypedPoint3D<T, U>
sourcepub fn from_lengths(x: Length<T, U>, y: Length<T, U>, z: Length<T, U>) -> Self
pub fn from_lengths(x: Length<T, U>, y: Length<T, U>, z: Length<T, U>) -> Self
Constructor taking properly typed Lengths instead of scalar values.
sourcepub fn to_vector(&self) -> TypedVector3D<T, U>
pub fn to_vector(&self) -> TypedVector3D<T, U>
Cast this point into a vector.
Equivalent to subtracting the origin to this point.
sourcepub fn xy(&self) -> TypedPoint2D<T, U>
pub fn xy(&self) -> TypedPoint2D<T, U>
Returns a 2d point using this point’s x and y coordinates
sourcepub fn xz(&self) -> TypedPoint2D<T, U>
pub fn xz(&self) -> TypedPoint2D<T, U>
Returns a 2d point using this point’s x and z coordinates
sourcepub fn yz(&self) -> TypedPoint2D<T, U>
pub fn yz(&self) -> TypedPoint2D<T, U>
Returns a 2d point using this point’s x and z coordinates
pub fn to_array(&self) -> [T; 3]
sourcepub fn to_untyped(&self) -> Point3D<T>
pub fn to_untyped(&self) -> Point3D<T>
Drop the units, preserving only the numeric value.
sourcepub fn from_untyped(p: &Point3D<T>) -> Self
pub fn from_untyped(p: &Point3D<T>) -> Self
Tag a unitless value with units.
sourcepub fn to_2d(&self) -> TypedPoint2D<T, U>
pub fn to_2d(&self) -> TypedPoint2D<T, U>
Convert into a 2d point.
sourceimpl<T: Float, U> TypedPoint3D<T, U>
impl<T: Float, U> TypedPoint3D<T, U>
sourceimpl<T: Round, U> TypedPoint3D<T, U>
impl<T: Round, U> TypedPoint3D<T, U>
sourceimpl<T: Ceil, U> TypedPoint3D<T, U>
impl<T: Ceil, U> TypedPoint3D<T, U>
sourceimpl<T: Floor, U> TypedPoint3D<T, U>
impl<T: Floor, U> TypedPoint3D<T, U>
sourceimpl<T: NumCast + Copy, U> TypedPoint3D<T, U>
impl<T: NumCast + Copy, U> TypedPoint3D<T, U>
sourcepub fn cast<NewT: NumCast + Copy>(&self) -> TypedPoint3D<NewT, U>
pub fn cast<NewT: NumCast + Copy>(&self) -> TypedPoint3D<NewT, U>
Cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
sourcepub fn try_cast<NewT: NumCast + Copy>(&self) -> Option<TypedPoint3D<NewT, U>>
pub fn try_cast<NewT: NumCast + Copy>(&self) -> Option<TypedPoint3D<NewT, U>>
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
sourcepub fn to_f32(&self) -> TypedPoint3D<f32, U>
pub fn to_f32(&self) -> TypedPoint3D<f32, U>
Cast into an f32
point.
sourcepub fn to_f64(&self) -> TypedPoint3D<f64, U>
pub fn to_f64(&self) -> TypedPoint3D<f64, U>
Cast into an f64
point.
sourcepub fn to_usize(&self) -> TypedPoint3D<usize, U>
pub fn to_usize(&self) -> TypedPoint3D<usize, U>
Cast into an usize
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
sourcepub fn to_u32(&self) -> TypedPoint3D<u32, U>
pub fn to_u32(&self) -> TypedPoint3D<u32, U>
Cast into an u32
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
sourcepub fn to_i32(&self) -> TypedPoint3D<i32, U>
pub fn to_i32(&self) -> TypedPoint3D<i32, U>
Cast into an i32
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
sourcepub fn to_i64(&self) -> TypedPoint3D<i64, U>
pub fn to_i64(&self) -> TypedPoint3D<i64, U>
Cast into an i64
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Trait Implementations
sourceimpl<T: Copy + Add<T, Output = T>, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U>
impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U>
type Output = TypedPoint3D<T, U>
type Output = TypedPoint3D<T, U>
+
operator.sourcefn add(self, other: TypedVector3D<T, U>) -> Self
fn add(self, other: TypedVector3D<T, U>) -> Self
+
operation. Read moresourceimpl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
sourcefn add_assign(&mut self, other: TypedVector3D<T, U>)
fn add_assign(&mut self, other: TypedVector3D<T, U>)
+=
operation. Read moresourceimpl<T: Copy + ApproxEq<T>, U> ApproxEq<TypedPoint3D<T, U>> for TypedPoint3D<T, U>
impl<T: Copy + ApproxEq<T>, U> ApproxEq<TypedPoint3D<T, U>> for TypedPoint3D<T, U>
sourceimpl<T: Clone, U> Clone for TypedPoint3D<T, U>
impl<T: Clone, U> Clone for TypedPoint3D<T, U>
sourceimpl<T: Debug, U> Debug for TypedPoint3D<T, U>
impl<T: Debug, U> Debug for TypedPoint3D<T, U>
sourceimpl<T: Display, U> Display for TypedPoint3D<T, U>
impl<T: Display, U> Display for TypedPoint3D<T, U>
sourceimpl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedPoint3D<T, U>
impl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedPoint3D<T, U>
type Output = TypedPoint3D<T, U>
type Output = TypedPoint3D<T, U>
/
operator.sourceimpl<T: Copy, U> From<[T; 3]> for TypedPoint3D<T, U>
impl<T: Copy, U> From<[T; 3]> for TypedPoint3D<T, U>
sourceimpl<T: One, U> From<TypedPoint3D<T, U>> for HomogeneousVector<T, U>
impl<T: One, U> From<TypedPoint3D<T, U>> for HomogeneousVector<T, U>
sourcefn from(p: TypedPoint3D<T, U>) -> Self
fn from(p: TypedPoint3D<T, U>) -> Self
sourceimpl<T, U> Hash for TypedPoint3D<T, U>where
T: Hash,
impl<T, U> Hash for TypedPoint3D<T, U>where
T: Hash,
sourceimpl<T: Copy, U> Into<[T; 3]> for TypedPoint3D<T, U>
impl<T: Copy, U> Into<[T; 3]> for TypedPoint3D<T, U>
sourceimpl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedPoint3D<T, U>
impl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedPoint3D<T, U>
type Output = TypedPoint3D<T, U>
type Output = TypedPoint3D<T, U>
*
operator.sourceimpl<T, U> PartialEq<TypedPoint3D<T, U>> for TypedPoint3D<T, U>where
T: PartialEq,
impl<T, U> PartialEq<TypedPoint3D<T, U>> for TypedPoint3D<T, U>where
T: PartialEq,
sourceimpl<T: Copy + Sub<T, Output = T>, U> Sub<TypedPoint3D<T, U>> for TypedPoint3D<T, U>
impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedPoint3D<T, U>> for TypedPoint3D<T, U>
type Output = TypedVector3D<T, U>
type Output = TypedVector3D<T, U>
-
operator.sourcefn sub(self, other: Self) -> TypedVector3D<T, U>
fn sub(self, other: Self) -> TypedVector3D<T, U>
-
operation. Read moresourceimpl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U>
impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U>
type Output = TypedPoint3D<T, U>
type Output = TypedPoint3D<T, U>
-
operator.sourcefn sub(self, other: TypedVector3D<T, U>) -> Self
fn sub(self, other: TypedVector3D<T, U>) -> Self
-
operation. Read moresourceimpl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
sourcefn sub_assign(&mut self, other: TypedVector3D<T, U>)
fn sub_assign(&mut self, other: TypedVector3D<T, U>)
-=
operation. Read more