Struct euclid::HomogeneousVector [−][src]
#[repr(C)]pub struct HomogeneousVector<T, U> { pub x: T, pub y: T, pub z: T, pub w: T, // some fields omitted }
Homogeneous vector in 3D space.
Fields
x: T
y: T
z: T
w: T
Methods
impl<T, U> HomogeneousVector<T, U>
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impl<T, U> HomogeneousVector<T, U>
impl<T: Copy + Div<T, Output = T> + Zero + PartialOrd, U> HomogeneousVector<T, U>
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impl<T: Copy + Div<T, Output = T> + Zero + PartialOrd, U> HomogeneousVector<T, U>
pub fn to_point2d(&self) -> Option<TypedPoint2D<T, U>>
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pub fn to_point2d(&self) -> Option<TypedPoint2D<T, U>>
Convert into Cartesian 2D point.
Returns None if the point is on or behind the W=0 hemisphere.
pub fn to_point3d(&self) -> Option<TypedPoint3D<T, U>>
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pub fn to_point3d(&self) -> Option<TypedPoint3D<T, U>>
Convert into Cartesian 3D point.
Returns None if the point is on or behind the W=0 hemisphere.
Trait Implementations
impl<T: Clone, U> Clone for HomogeneousVector<T, U>
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impl<T: Clone, U> Clone for HomogeneousVector<T, U>
fn clone(&self) -> Self
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fn clone(&self) -> Self
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl<T: Copy, U> Copy for HomogeneousVector<T, U>
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impl<T: Copy, U> Copy for HomogeneousVector<T, U>
impl<T, U> Eq for HomogeneousVector<T, U> where
T: Eq,
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impl<T, U> Eq for HomogeneousVector<T, U> where
T: Eq,
impl<T, U> PartialEq for HomogeneousVector<T, U> where
T: PartialEq,
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impl<T, U> PartialEq for HomogeneousVector<T, U> where
T: PartialEq,
fn eq(&self, other: &Self) -> bool
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fn eq(&self, other: &Self) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
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fn ne(&self, other: &Rhs) -> bool
1.0.0
[src]This method tests for !=
.
impl<T, U> Hash for HomogeneousVector<T, U> where
T: Hash,
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impl<T, U> Hash for HomogeneousVector<T, U> where
T: Hash,
fn hash<H: Hasher>(&self, h: &mut H)
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fn hash<H: Hasher>(&self, h: &mut H)
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
[src]Feeds a slice of this type into the given [Hasher
]. Read more
impl<T: Zero, U> From<TypedVector2D<T, U>> for HomogeneousVector<T, U>
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impl<T: Zero, U> From<TypedVector2D<T, U>> for HomogeneousVector<T, U>
fn from(v: TypedVector2D<T, U>) -> Self
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fn from(v: TypedVector2D<T, U>) -> Self
Performs the conversion.
impl<T: Zero, U> From<TypedVector3D<T, U>> for HomogeneousVector<T, U>
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impl<T: Zero, U> From<TypedVector3D<T, U>> for HomogeneousVector<T, U>
fn from(v: TypedVector3D<T, U>) -> Self
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fn from(v: TypedVector3D<T, U>) -> Self
Performs the conversion.
impl<T: Zero + One, U> From<TypedPoint2D<T, U>> for HomogeneousVector<T, U>
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impl<T: Zero + One, U> From<TypedPoint2D<T, U>> for HomogeneousVector<T, U>
fn from(p: TypedPoint2D<T, U>) -> Self
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fn from(p: TypedPoint2D<T, U>) -> Self
Performs the conversion.
impl<T: One, U> From<TypedPoint3D<T, U>> for HomogeneousVector<T, U>
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impl<T: One, U> From<TypedPoint3D<T, U>> for HomogeneousVector<T, U>
fn from(p: TypedPoint3D<T, U>) -> Self
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fn from(p: TypedPoint3D<T, U>) -> Self
Performs the conversion.
impl<T: Debug, U> Debug for HomogeneousVector<T, U>
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impl<T: Debug, U> Debug for HomogeneousVector<T, U>
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<T: Display, U> Display for HomogeneousVector<T, U>
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impl<T: Display, U> Display for HomogeneousVector<T, U>
Auto Trait Implementations
impl<T, U> Send for HomogeneousVector<T, U> where
T: Send,
U: Send,
impl<T, U> Send for HomogeneousVector<T, U> where
T: Send,
U: Send,
impl<T, U> Sync for HomogeneousVector<T, U> where
T: Sync,
U: Sync,
impl<T, U> Sync for HomogeneousVector<T, U> where
T: Sync,
U: Sync,