Struct eu4save::models::GameplaySettings
source · [−]pub struct GameplaySettings {
pub options: GameplayOptions,
}
Fields
options: GameplayOptions
Trait Implementations
sourceimpl Clone for GameplaySettings
impl Clone for GameplaySettings
sourcefn clone(&self) -> GameplaySettings
fn clone(&self) -> GameplaySettings
Returns a copy of the value. Read more
1.0.0 · sourceconst fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Debug for GameplaySettings
impl Debug for GameplaySettings
sourceimpl<'de> Deserialize<'de> for GameplaySettings
impl<'de> Deserialize<'de> for GameplaySettings
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for GameplaySettings
impl Send for GameplaySettings
impl Sync for GameplaySettings
impl Unpin for GameplaySettings
impl UnwindSafe for GameplaySettings
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more