pub struct Eu4Extractor {}
Expand description

Logic container for extracting data from an EU4 save

Implementations

Create a customized container

Extract just the metadata from the save. This can be efficiently done if a file is zip encoded.

Extract all info from a save

For the times where all you want is the metadata but will accept the game state too save on future needless double parsing.

Customize how data is deserialized from raw data

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.