[−][src]Struct eu4save::GameState
Fields
players_countries: Vec<String>current_age: Stringstart_date: Eu4Datemilitary_hegemon: Option<Hegemon>economic_hegemon: Option<Hegemon>religion_instance_data: HashMap<String, ReligionInstanceDatum>empire: Option<HRE>countries: HashMap<CountryTag, Country>provinces: HashMap<ProvinceId, Province>income_statistics: LedgerDatanation_size_statistics: LedgerDatascore_statistics: LedgerDatainflation_statistics: LedgerDataprevious_wars: Vec<PreviousWar>achievement_ok: boolachievement: Vec<i32>completed_achievements: Vec<i32>gameplay_settings: GameplaySettingsTrait Implementations
impl Clone for GameState[src]
impl Debug for GameState[src]
impl<'de> Deserialize<'de> for GameState[src]
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>, [src]
__D: Deserializer<'de>,
Auto Trait Implementations
impl RefUnwindSafe for GameState
impl Send for GameState
impl Sync for GameState
impl Unpin for GameState
impl UnwindSafe for GameState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>, [src]
T: for<'de> Deserialize<'de>,
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,