[][src]Struct eu4save::Estate

pub struct Estate {
    pub _type: String,
    pub loyalty: f32,
    pub territory: f32,
    pub provinces: Vec<ProvinceId>,
    pub active_influences: Vec<i32>,
}

Fields

_type: Stringloyalty: f32territory: f32provinces: Vec<ProvinceId>active_influences: Vec<i32>

Trait Implementations

impl Clone for Estate[src]

impl Debug for Estate[src]

impl Default for Estate[src]

impl<'de> Deserialize<'de> for Estate[src]

Auto Trait Implementations

impl RefUnwindSafe for Estate

impl Send for Estate

impl Sync for Estate

impl Unpin for Estate

impl UnwindSafe for Estate

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.