pub enum GameId {
Oblivion,
Skyrim,
Fallout3,
FalloutNV,
Morrowind,
Fallout4,
SkyrimSE,
}
Variants
Oblivion
Skyrim
Fallout3
FalloutNV
Morrowind
Fallout4
SkyrimSE
Trait Implementations
impl Copy for GameId
impl Eq for GameId
impl StructuralEq for GameId
impl StructuralPartialEq for GameId
Auto Trait Implementations
impl RefUnwindSafe for GameId
impl Send for GameId
impl Sync for GameId
impl Unpin for GameId
impl UnwindSafe for GameId
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more