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escriba_render/
gpu.rs

1//! GPU renderer — implements [`madori::RenderCallback`] backed by garasu's
2//! glyphon-wrapped text renderer. Each frame:
3//!
4//!   1. Locks the shared `EditorState`.
5//!   2. Collects visible buffer lines into a single string.
6//!   3. Builds a glyphon `Buffer` (re-created each frame — phase 1.B; phase 2
7//!      will diff + reuse).
8//!   4. Prepares + renders through `madori::RenderContext::text`.
9//!
10//! Colors are the **Vellum** fleet theme (warm aged-paper Nord-matte),
11//! sourced from `escriba_ui::chrome::ChromePalette` so the GPU chrome matches
12//! the rest of the fleet (mado, tear, frostmourne, …) and escriba's TUI
13//! backend. Text is rendered in `snow1` (#E2DBC8, warm cream foreground)
14//! over a `night0` (#16140E, parchment ground) background. The status
15//! line is rendered in `ice_cyan` (#94BBB8, the matte accent).
16
17use std::sync::{Arc, Mutex};
18
19use escriba_core::{EditGen, Mode};
20use escriba_runtime::EditorState;
21use escriba_ui::chrome::ChromePalette;
22use glyphon::{Attrs, Buffer, Color as GlyphColor, Family, Metrics, Shaping, TextArea, TextBounds};
23use ishou_tokens::{EscribaSignals, Rgb, SignalMode, Srgb};
24use madori::{RenderCallback, RenderContext};
25// hikari (光) — the fleet syntax-highlighting spine. path→Box<dyn Highlighter>,
26// coverage-complete HlClass span partition. HlClass→Rgb resolves through
27// `escriba_ui::syntax::ChromeSyntax`, NOT hikari's hardcoded `NordTheme`:
28// this face used to hold one by value, so picking Vellum recoloured the frame
29// and left the code Nord.
30use escriba_ui::syntax::ChromeSyntax;
31use hikari_core::{Ecosystem, Rgb as HlRgb, Theme};
32
33/// Shared handle to the editor state — both the GPU renderer (reads) and
34/// the madori `on_event` callback (writes) hold one.
35pub type SharedState = Arc<Mutex<EditorState>>;
36
37/// The GPU render callback.
38///
39/// Holds a shared reference to the editor state. `render()` reads it under
40/// lock, computes a frame, releases the lock before touching the GPU to
41/// minimise contention with the event loop.
42pub struct GpuRenderer {
43    state: SharedState,
44    font_size: f32,
45    line_height: f32,
46    /// Cached font metrics — rebuilt if font_size changes.
47    metrics: Metrics,
48    /// hikari highlight registry (built once — resolves path→Highlighter).
49    eco: Ecosystem,
50    /// The refresh generation of the currently-cached text buffer — the seal
51    /// (`theory/ESCRIBA.md` §Refresh-Seal). When `EditorState::edit_gen()`
52    /// still equals this, the cached shaped buffer is reused verbatim: no
53    /// re-highlight, no re-shape. Init `u64::MAX` so the first frame always
54    /// paints.
55    last_gen: EditGen,
56    /// The shaped main-text glyphon buffer, cached across frames while the
57    /// generation is unchanged. `None` before the first paint.
58    cached_text: Option<Buffer>,
59    /// The shaped gutter and the pixel width it occupies, cached under the
60    /// SAME generation as `cached_text`. One gate for both, so a frame can
61    /// never show this scroll position's line numbers beside the previous
62    /// one's text.
63    ///
64    /// The width travels WITH the buffer rather than being recomputed at
65    /// draw time. It depends on the buffer's line count, so a frame that
66    /// reuses a cached gutter must offset its text by the width that gutter
67    /// was actually shaped at — recomputing from a line count that has since
68    /// changed is exactly how text lands on top of line numbers for one
69    /// frame after a file grows.
70    cached_gutter: Option<(Buffer, f32)>,
71    /// The incremental highlighter for the active buffer's language (M2). Held
72    /// across frames so a re-highlight re-lexes only the lines that changed
73    /// (hikari's `LineState` fixpoint, `theory/ESCRIBA.md` §X) instead of the
74    /// whole visible window. Keyed by path so a language switch rebuilds it;
75    /// `None` before the first paint.
76    highlighter: Option<(String, Box<dyn hikari_core::IncrementalHighlighter>)>,
77}
78
79impl GpuRenderer {
80    #[must_use]
81    pub fn new(state: SharedState) -> Self {
82        let font_size = 14.0;
83        let line_height = 20.0;
84        Self {
85            state,
86            font_size,
87            line_height,
88            metrics: Metrics::new(font_size, line_height),
89            eco: build_ecosystem(),
90            last_gen: EditGen(u64::MAX),
91            cached_text: None,
92            cached_gutter: None,
93            highlighter: None,
94        }
95    }
96
97    /// Point the editor at a theme — the wiring that makes
98    /// `(deftheme :preset …)` real.
99    ///
100    /// Writes THROUGH to the shared `EditorState`, which is the single
101    /// owner of the theme. A renderer-local copy would be a second answer
102    /// to "what colour is this editor", and the TUI face would not see it.
103    pub fn set_theme(&mut self, theme: ishou_tokens::FleetTheme) {
104        self.state
105            .lock()
106            .unwrap_or_else(std::sync::PoisonError::into_inner)
107            .set_theme(theme);
108    }
109
110    /// The palette currently painted with — read from the editor.
111    #[must_use]
112    pub fn chrome(&self) -> ChromePalette {
113        self.state
114            .lock()
115            .unwrap_or_else(std::sync::PoisonError::into_inner)
116            .chrome()
117    }
118
119    /// Builder form of [`Self::set_theme`].
120    #[must_use]
121    pub fn with_theme(mut self, theme: ishou_tokens::FleetTheme) -> Self {
122        self.set_theme(theme);
123        self
124    }
125
126    #[must_use]
127    pub fn with_font_size(mut self, font_size: f32, line_height: f32) -> Self {
128        self.font_size = font_size;
129        self.line_height = line_height;
130        self.metrics = Metrics::new(font_size, line_height);
131        self
132    }
133}
134
135/// The visible text, and everything that indexes INTO it.
136///
137/// One struct rather than a tuple because there are now two independent
138/// overlays keyed by byte offset into `text`, and both are built in the SAME
139/// pass that builds it — which is the property that matters. `text` is a
140/// reconstructed string (rows trimmed, char-sliced to the horizontal window,
141/// `\n`-joined), so an offset computed against anything else — the document,
142/// the previous frame — indexes the wrong characters. Carrying them together
143/// is what makes computing them apart impossible to do by accident.
144struct TextFrame {
145    /// The visible rows, joined. Every offset below indexes this.
146    text: String,
147    /// The buffer's path, which is what resolves hikari's language.
148    path: String,
149    /// Search-match byte ranges.
150    matches: Vec<(usize, usize)>,
151    /// Language-server token byte ranges and what the server says they are.
152    /// Empty when no server answered, when the answer was about another
153    /// buffer, or when the operator has typed since — all three read the same
154    /// to the painter, which then uses hikari's lexer alone.
155    lsp: Vec<(usize, usize, hikari_core::HlClass)>,
156}
157
158/// The server-declared class covering byte `at`, if any.
159///
160/// Linear on purpose: `lsp` holds one screen's worth of tokens, and
161/// [`split_on_matches`] beside it already scans its own list the same way.
162/// Making this a binary search would add an ordering precondition to a list
163/// whose ordering is not this function's to guarantee.
164fn class_at(
165    at: usize,
166    lsp: &[(usize, usize, hikari_core::HlClass)],
167) -> Option<hikari_core::HlClass> {
168    lsp.iter()
169        .find(|&&(a, b, _)| a <= at && at < b)
170        .map(|&(_, _, c)| c)
171}
172
173/// What one piece of the final partition is painted as.
174///
175/// A search match is NOT a `HlClass` and must not be modelled as one: it is a
176/// transient UI affordance that outranks meaning, so folding it into the
177/// syntax vocabulary would let a theme rebinding change what "you are looking
178/// at a hit" looks like, and let a lexer class accidentally claim it.
179#[derive(Debug, Clone, Copy, PartialEq, Eq)]
180pub enum Paint {
181    /// Meaning — from the language server when it claimed this span, from
182    /// hikari's lexer otherwise.
183    Class(hikari_core::HlClass),
184    /// A live search hit. Wins over everything underneath it.
185    SearchMatch,
186}
187
188/// Cut one hikari span into painted pieces: the LSP overlay recolours it, the
189/// search overlay then wins over whatever is underneath.
190///
191/// **Extracted rather than left inline**, per this face's standing rule: logic
192/// that can be WRONG belongs outside `render()`, which needs a live wgpu
193/// device and cannot run under `cargo test`. A mis-composed partition here
194/// renders perfectly — glyphon shapes whatever runs it is handed — so the only
195/// place the check can live is a test of this function.
196///
197/// The result is contiguous, in order, and exactly covers `span`. That is not
198/// incidental: [`set_rich_text`](glyphon::Buffer::set_rich_text) is fed the
199/// concatenation of these across every span and a gap or an overlap garbles
200/// the text rather than failing. Two `split_on_matches` passes are what
201/// preserve it — splitting a coverage-complete partition yields another one,
202/// so composing the passes cannot lose the property, where a bespoke three-way
203/// splitter would be a second chance to lose it.
204///
205/// `lsp` is `(start, end, class)` byte ranges; `matches` is `(start, end)`.
206/// Both index the same string `span` does.
207#[must_use]
208pub fn paint_pieces(
209    span: std::ops::Range<usize>,
210    lexer: hikari_core::HlClass,
211    lsp: &[(usize, usize, hikari_core::HlClass)],
212    matches: &[(usize, usize)],
213) -> Vec<(std::ops::Range<usize>, Paint)> {
214    let lsp_bounds: Vec<(usize, usize)> = lsp.iter().map(|&(a, b, _)| (a, b)).collect();
215    split_on_matches(span, &lsp_bounds)
216        .into_iter()
217        .flat_map(|(piece, is_token)| {
218            // The server's word for this piece if it claimed one, hikari's
219            // otherwise. A token type escriba has no class for never reaches
220            // here — it was dropped at the decode — so the lexer's answer
221            // survives rather than being overwritten with a guess.
222            let class = if is_token {
223                class_at(piece.start, lsp).unwrap_or(lexer)
224            } else {
225                lexer
226            };
227            split_on_matches(piece, matches)
228                .into_iter()
229                .map(move |(r, is_match)| {
230                    (
231                        r,
232                        if is_match {
233                            Paint::SearchMatch
234                        } else {
235                            Paint::Class(class)
236                        },
237                    )
238                })
239                .collect::<Vec<_>>()
240        })
241        .collect()
242}
243
244impl RenderCallback for GpuRenderer {
245    fn render(&mut self, ctx: &mut RenderContext<'_>) {
246        // ── 1. Read state under lock. The visible text is built ONLY when a
247        //    rebuild is due (the refresh-generation gate): an idle frame reads
248        //    just mode/cursor for the status line and reuses the cached shaped
249        //    buffer below — zero re-highlight, zero re-shape. `rebuild_input`
250        //    is `Some(TextFrame)` exactly when the generation moved.
251        let (rebuild_input, gutter_rows, splash_chunks, mode, status_core, cur_gen, palette) = {
252            let s = self
253                .state
254                .lock()
255                .unwrap_or_else(std::sync::PoisonError::into_inner);
256            let Some(buf) = s.buffers.get(s.active) else {
257                return clear_frame(ctx);
258            };
259            let cur_gen = s.edit_gen();
260            let rebuild = cur_gen != self.last_gen || self.cached_text.is_none();
261            // The start screen replaces the buffer text entirely, so when
262            // one is up the (expensive) highlight+slice pass below is not
263            // merely wasted, it is wrong — it would paint the scratch
264            // buffer underneath. Laid out in CELLS, from the same estimate
265            // `resize` uses, so the screen centres on what is really there.
266            let splash_chunks = (rebuild)
267                .then(|| s.splash())
268                .flatten()
269                .map(|sp| {
270                    let grid = cell_grid(ctx.width, ctx.height, self.font_size, self.line_height);
271                    sp.screen_chunks(grid.cols, grid.rows)
272                })
273                .filter(|c| !c.is_empty());
274            let rebuild = rebuild && splash_chunks.is_none();
275            // The rendered text and both overlays that index it — see
276            // [`TextFrame`] for why they travel together.
277            let rebuild_input: Option<TextFrame> = if rebuild {
278                // The open file's path drives hikari language resolution.
279                let path = buf
280                    .path
281                    .as_ref()
282                    .map(|p| p.to_string_lossy().into_owned())
283                    .unwrap_or_default();
284                let win = s.layout.active_window().cloned();
285                let top_line = win.as_ref().map_or(0, |w| w.viewport.top_line);
286                let left_column = win.as_ref().map_or(0, |w| w.viewport.left_column) as usize;
287                let visible_lines = win
288                    .as_ref()
289                    .map_or(40, |w| w.viewport.visible_lines.max(20));
290                let visible_columns = win
291                    .as_ref()
292                    .map_or(usize::MAX, |w| w.viewport.visible_columns as usize);
293                let mut out = String::new();
294                // Search matches are DOCUMENT char offsets; `out` is a
295                // RECONSTRUCTED string (each row trimmed of \r\n, char-sliced
296                // to the horizontal window, then \n-joined). There is
297                // therefore NO single base offset relating the two — the map
298                // has to be built per row, while we still know what each row
299                // corresponds to. Converting here, at the one place both
300                // coordinate systems are in scope, is what keeps byte/char
301                // confusion out of the painting code below.
302                let mut match_bytes: Vec<(usize, usize)> = Vec::new();
303                let hl = s.search.highlights();
304                // What the language server said, for THIS buffer, at THIS
305                // revision — the accessor answers empty for any other case,
306                // so there is nothing to re-check here. Columns are `char`s
307                // within a document line (the conversion from LSP's UTF-16
308                // happened at the boundary), which is the same scale
309                // `left_column` counts in.
310                let lsp_spans = s.semantic_spans(s.active);
311                let mut lsp_bytes: Vec<(usize, usize, hikari_core::HlClass)> = Vec::new();
312                // A cursor into `lsp_spans`, advanced monotonically as the
313                // rows do. Sound because LSP's delta encoding carries UNSIGNED
314                // line deltas, so a decoded token list cannot go backwards in
315                // line order — the sortedness is structural, not a promise
316                // some server might break.
317                let mut si = 0usize;
318                for row in 0..visible_lines {
319                    let ln = top_line + row;
320                    if ln >= buf.line_count() {
321                        break;
322                    }
323                    if let Some(line) = buf.line(ln) {
324                        let trimmed = line.trim_end_matches('\n').trim_end_matches('\r');
325                        // Slice to the visible horizontal window
326                        // `[left_column, left_column + visible_columns)`.
327                        // Char-based so multibyte text stays aligned; long
328                        // lines clip to the window, no glyphon wrap.
329                        let sliced: String = trimmed
330                            .chars()
331                            .skip(left_column)
332                            .take(visible_columns)
333                            .collect();
334                        let seg_byte0 = out.len();
335                        let seg_chars = sliced.chars().count();
336                        // char index -> byte index within this segment. Built
337                        // ONCE and shared by both overlays: it used to live
338                        // inside the search branch, and a second copy for the
339                        // token overlay is exactly how two overlays start
340                        // disagreeing about where a character is.
341                        let bytes: Vec<usize> = if hl.is_empty() && lsp_spans.is_empty() {
342                            Vec::new()
343                        } else {
344                            sliced
345                                .char_indices()
346                                .map(|(b, _)| b)
347                                .chain(std::iter::once(sliced.len()))
348                                .collect()
349                        };
350                        if !hl.is_empty() {
351                            // Document char span this rendered segment covers.
352                            let doc0 = buf
353                                .position_to_char(escriba_core::Position::new(ln, 0))
354                                .unwrap_or(0)
355                                + left_column;
356                            for m in hl {
357                                let a = m.start.max(doc0);
358                                let b = m.end.min(doc0 + seg_chars);
359                                if a < b {
360                                    match_bytes.push((
361                                        seg_byte0 + bytes[a - doc0],
362                                        seg_byte0 + bytes[b - doc0],
363                                    ));
364                                }
365                            }
366                        }
367                        // The token overlay, clipped to the horizontal window
368                        // the same way the search overlay is. A token whose
369                        // start is scrolled off the left keeps its visible
370                        // tail coloured rather than vanishing.
371                        while si < lsp_spans.len() && lsp_spans[si].line < ln {
372                            si += 1;
373                        }
374                        let mut sj = si;
375                        while sj < lsp_spans.len() && lsp_spans[sj].line == ln {
376                            let sp = &lsp_spans[sj];
377                            sj += 1;
378                            let a = (sp.start_char as usize).max(left_column);
379                            let b = (sp.start_char as usize + sp.len_chars as usize)
380                                .min(left_column + seg_chars);
381                            if a < b {
382                                lsp_bytes.push((
383                                    seg_byte0 + bytes[a - left_column],
384                                    seg_byte0 + bytes[b - left_column],
385                                    sp.class,
386                                ));
387                            }
388                        }
389                        out.push_str(&sliced);
390                        out.push('\n');
391                    }
392                }
393                Some(TextFrame {
394                    text: out,
395                    path,
396                    matches: match_bytes,
397                    lsp: lsp_bytes,
398                })
399            } else {
400                None
401            };
402            // The gutter's rows, gathered under the SAME lock and the same
403            // rebuild gate as the text they sit beside. Computing them in a
404            // second pass would let the two disagree about which lines are on
405            // screen — a mark one row off its finding is worse than no mark.
406            #[allow(clippy::type_complexity)]
407            let gutter_rows: Option<(
408                u32,
409                Vec<(u32, escriba_ui::gutter::GutterMarks)>,
410            )> = rebuild_input.is_some().then(|| {
411                let win = s.layout.active_window().cloned();
412                let top_line = win.as_ref().map_or(0, |w| w.viewport.top_line);
413                let visible_lines = win
414                    .as_ref()
415                    .map_or(40, |w| w.viewport.visible_lines.max(20));
416                let world = s.world();
417                let rows = (0..visible_lines)
418                    .map(|row| top_line + row)
419                    .take_while(|ln| *ln < buf.line_count())
420                    .map(|ln| (ln, s.gutter_marks(&world, s.active, ln)))
421                    .collect();
422                (buf.line_count(), rows)
423            });
424            (
425                rebuild_input,
426                gutter_rows,
427                splash_chunks,
428                s.modal.mode(),
429                s.status_model().render(),
430                cur_gen,
431                s.chrome(),
432            )
433        };
434
435        // ── 2. Rebuild the shaped main-text buffer ONLY on a generation
436        //    change; otherwise reuse the cached one. This is the seal
437        //    (theory/ESCRIBA.md §Refresh-Seal): highlight + set_rich_text +
438        //    shape — the frame's dominant cost — run once per edit, never
439        //    per vsync.
440        let fg = chrome_glyph(palette.text);
441        let width = ctx.width as f32;
442        let height = ctx.height as f32 - self.line_height; // reserve bottom row for status
443        if let Some(chunks) = splash_chunks {
444            // The start screen: same laid-out stream the ANSI face
445            // consumes, roles turned into glyphon attrs instead of SGR.
446            let base = Attrs::new().family(Family::Monospace);
447            let mut buffer = Buffer::new(&mut ctx.text.font_system, self.metrics);
448            buffer.set_size(&mut ctx.text.font_system, Some(width), Some(height));
449            let runs: Vec<(&str, Attrs)> = splash_runs(&chunks, &palette)
450                .into_iter()
451                .map(|(text, color)| (text, base.clone().color(color)))
452                .collect();
453            buffer.set_rich_text(
454                &mut ctx.text.font_system,
455                runs,
456                &base,
457                Shaping::Advanced,
458                None,
459            );
460            buffer.shape_until_scroll(&mut ctx.text.font_system, false);
461            self.cached_text = Some(buffer);
462            // The start screen has no gutter — it is not a view of a file.
463            // Dropping the cached one matters: without this, dismissing a file
464            // and returning to the splash would leave the last file's line
465            // numbers painted down its left edge.
466            self.cached_gutter = None;
467            self.last_gen = cur_gen;
468        } else if let Some(TextFrame {
469            text,
470            path,
471            matches: match_bytes,
472            lsp: lsp_bytes,
473        }) = rebuild_input
474        {
475            let mut buffer = Buffer::new(&mut ctx.text.font_system, self.metrics);
476            buffer.set_size(&mut ctx.text.font_system, Some(width), Some(height));
477            // hikari: resolve the language, highlight the visible text, paint
478            // each span its Nord color. The span vec is a coverage-complete,
479            // non-overlapping, sorted partition of `text` (the SpanSink
480            // invariant), so each (slice, color) run is a valid set_rich_text
481            // item. Offsets are self-consistent (highlight == render string).
482            let base = Attrs::new().family(Family::Monospace);
483            // hikari incremental (M2): reuse the per-path LineCache and re-lex
484            // only the lines that changed since the last frame (the LineState
485            // fixpoint). A language switch (path change) rebuilds the cache; a
486            // scroll re-lexes the newly-visible window (graceful degrade). This
487            // is byte-identical to the one-shot highlighter it replaces.
488            if self.highlighter.as_ref().is_none_or(|(p, _)| p != &path) {
489                self.highlighter = Some((
490                    path.clone(),
491                    self.eco.incremental_highlighter_for_path(&path),
492                ));
493            }
494            let hl = &mut self
495                .highlighter
496                .as_mut()
497                .expect("highlighter set immediately above")
498                .1;
499            let spans = hl.highlight(&text);
500            // Overlay search matches on the syntax partition. Each syntax
501            // span is cut at any match boundary crossing it and the matched
502            // piece is recoloured; the result is still coverage-complete,
503            // non-overlapping and sorted, which is what set_rich_text
504            // requires — splitting a partition preserves that, replacing it
505            // would not.
506            let search_color = chrome_glyph(palette.warning);
507            // The code's colours come from the SAME palette as the chrome's,
508            // so a `(deftheme :preset …)` recolours both together. Built here
509            // rather than held on the renderer: a stored copy would be one
510            // more thing to remember to update on a theme change, and the
511            // last one that was stored is exactly why code stayed Nord.
512            let syntax_theme = ChromeSyntax::new(palette);
513            // The LSP overlay is a SECOND cut of the same kind, applied before
514            // search so search still wins the pixel. All of that composition
515            // lives in `paint_pieces` — pure, and therefore testable, which is
516            // the only place a mis-composed partition can be caught: glyphon
517            // shapes whatever runs it is handed and renders a wrong one
518            // perfectly.
519            let runs: Vec<(&str, Attrs)> = spans
520                .iter()
521                .flat_map(|sp| {
522                    paint_pieces(sp.span.range(), sp.class, &lsp_bytes, &match_bytes)
523                        .into_iter()
524                        .filter_map(|(r, paint)| {
525                            text.get(r).map(|slice| {
526                                (
527                                    slice,
528                                    match paint {
529                                        Paint::SearchMatch => base.clone().color(search_color),
530                                        Paint::Class(c) => {
531                                            base.clone().color(hl_to_glyph(syntax_theme.color(c)))
532                                        }
533                                    },
534                                )
535                            })
536                        })
537                        .collect::<Vec<_>>()
538                })
539                .collect();
540            buffer.set_rich_text(
541                &mut ctx.text.font_system,
542                runs,
543                &base,
544                Shaping::Advanced,
545                None,
546            );
547            buffer.shape_until_scroll(&mut ctx.text.font_system, false);
548            self.cached_text = Some(buffer);
549            self.last_gen = cur_gen;
550        }
551        // ── 2b. The gutter, shaped as its OWN glyphon buffer.
552        //
553        // Separate rather than prefixed into the text, and this is the load-
554        // bearing reason: the syntax spans and the search-match ranges are
555        // BYTE offsets into `out`. Prefixing each line with `"  12 │ "` would
556        // shift every one of those offsets, so the highlighter would paint the
557        // wrong spans and search would box the wrong characters. Two areas
558        // keeps one coordinate system per buffer.
559        if let Some((line_count, rows)) = gutter_rows {
560            let base = Attrs::new().family(Family::Monospace);
561            let muted = chrome_glyph(palette.text_dim);
562            let gutter_w = gutter_px(self.font_size, line_count);
563            let mut gutter_buf = Buffer::new(&mut ctx.text.font_system, self.metrics);
564            gutter_buf.set_size(&mut ctx.text.font_system, Some(gutter_w), Some(height));
565            // Owned strings first: `set_rich_text` borrows its slices, so the
566            // runs cannot reference temporaries created inside the same call.
567            let mut owned: Vec<(String, GlyphColor)> = Vec::with_capacity(rows.len() * 5);
568            for (ln, marks) in &rows {
569                for cell in escriba_ui::gutter::gutter_cells(*ln, *marks, line_count) {
570                    let color = match cell.role {
571                        escriba_ui::gutter::GutterRole::Mark(sev) => {
572                            chrome_glyph(escriba_ui::chrome::severity_color(&palette, sev))
573                        }
574                        escriba_ui::gutter::GutterRole::Breakpoint => {
575                            chrome_glyph(escriba_ui::chrome::breakpoint_color(&palette))
576                        }
577                        _ => muted,
578                    };
579                    owned.push((cell.text, color));
580                }
581                owned.push(("\n".to_string(), muted));
582            }
583            let runs: Vec<(&str, Attrs)> = owned
584                .iter()
585                .map(|(t, c)| (t.as_str(), base.clone().color(*c)))
586                .collect();
587            gutter_buf.set_rich_text(
588                &mut ctx.text.font_system,
589                runs,
590                &base,
591                Shaping::Advanced,
592                None,
593            );
594            gutter_buf.shape_until_scroll(&mut ctx.text.font_system, false);
595            self.cached_gutter = Some((gutter_buf, gutter_w));
596        }
597
598        let buffer = self
599            .cached_text
600            .as_ref()
601            .expect("cached_text is built on the first frame (last_gen inits to u64::MAX)");
602
603        // Status line — rendered as its own glyphon buffer. The mode is the
604        // BORN fleet mode glyph (`ishou_tokens::EscribaSignals`) + escriba's
605        // canonical uppercase mode label.
606        let signals = EscribaSignals::prescribed();
607        // Built from `EditorState::status_model()` — the ONE model the
608        // ratatui face renders too, so the two can differ only in styling.
609        // This replaces a fixed `format!()` that carried mode/line/col/version
610        // and read neither the prompt nor any message: typing `/foo` on this
611        // face moved the cursor with nothing on screen to show for it, which
612        // is why search looked absent on escriba's default renderer.
613        //
614        // `push_str`, not `format!` — ★★ TYPED EMISSION.
615        let mut status = String::with_capacity(status_core.len() + 24);
616        status.push(' ');
617        status.push_str(mode_glyph(&signals, mode).render(SignalMode::Glyph));
618        status.push(' ');
619        status.push_str(&status_core);
620        status.push_str("  escriba v");
621        status.push_str(env!("CARGO_PKG_VERSION"));
622        status.push(' ');
623        let mut status_buf = Buffer::new(&mut ctx.text.font_system, self.metrics);
624        status_buf.set_size(
625            &mut ctx.text.font_system,
626            Some(width),
627            Some(self.line_height * 2.0),
628        );
629        status_buf.set_text(
630            &mut ctx.text.font_system,
631            &status,
632            &Attrs::new().family(Family::Monospace),
633            Shaping::Advanced,
634        );
635        status_buf.shape_until_scroll(&mut ctx.text.font_system, false);
636
637        let status_color = chrome_glyph(palette.info);
638
639        // The text starts AFTER the gutter when there is one, and at the left
640        // margin when there is not (the start screen). Deriving the offset
641        // from `cached_gutter` rather than from a flag keeps the two from
642        // disagreeing — an indented text column with no gutter beside it would
643        // just look like a broken margin.
644        let text_left = 8.0 + self.cached_gutter.as_ref().map_or(0.0, |(_, w)| *w);
645        let mut text_areas = vec![
646            TextArea {
647                buffer,
648                left: text_left,
649                top: 8.0,
650                scale: 1.0,
651                bounds: TextBounds {
652                    left: text_left as i32,
653                    top: 0,
654                    right: ctx.width as i32,
655                    bottom: (height as i32).max(0),
656                },
657                default_color: fg,
658                custom_glyphs: &[],
659            },
660            TextArea {
661                buffer: &status_buf,
662                left: 8.0,
663                top: (ctx.height as f32 - self.line_height - 4.0).max(0.0),
664                scale: 1.0,
665                bounds: TextBounds {
666                    left: 0,
667                    top: (ctx.height as i32 - self.line_height as i32 - 4).max(0),
668                    right: ctx.width as i32,
669                    bottom: ctx.height as i32,
670                },
671                default_color: status_color,
672                custom_glyphs: &[],
673            },
674        ];
675        if let Some((g, gutter_w)) = self.cached_gutter.as_ref() {
676            text_areas.push(TextArea {
677                buffer: g,
678                left: 8.0,
679                top: 8.0,
680                scale: 1.0,
681                // Bounded to its own columns. Without this a line number
682                // wider than the field would spill into the text column and
683                // overprint the first characters of the file.
684                bounds: TextBounds {
685                    left: 0,
686                    top: 0,
687                    right: (8.0 + gutter_w) as i32,
688                    bottom: (height as i32).max(0),
689                },
690                default_color: chrome_glyph(palette.text_dim),
691                custom_glyphs: &[],
692            });
693        }
694
695        if let Err(e) = ctx.text.prepare(
696            &ctx.gpu.device,
697            &ctx.gpu.queue,
698            ctx.width,
699            ctx.height,
700            text_areas,
701        ) {
702            tracing::warn!(error = %e, "glyphon prepare failed");
703            return clear_frame(ctx);
704        }
705
706        // ── 3. Encode frame. ───────────────────────────────────────────
707        let mut encoder = ctx
708            .gpu
709            .device
710            .create_command_encoder(&wgpu::CommandEncoderDescriptor {
711                label: Some("escriba frame"),
712            });
713        {
714            let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
715                label: Some("escriba main pass"),
716                color_attachments: &[Some(wgpu::RenderPassColorAttachment {
717                    view: ctx.surface_view,
718                    resolve_target: None,
719                    ops: wgpu::Operations {
720                        load: wgpu::LoadOp::Clear(ground_bg(&palette)),
721                        store: wgpu::StoreOp::Store,
722                    },
723                })],
724                depth_stencil_attachment: None,
725                timestamp_writes: None,
726                occlusion_query_set: None,
727            });
728            if let Err(e) = ctx.text.render(&mut pass) {
729                tracing::warn!(error = %e, "glyphon render failed");
730            }
731        }
732        ctx.gpu.queue.submit(std::iter::once(encoder.finish()));
733    }
734
735    fn resize(&mut self, width: u32, height: u32) {
736        if let Ok(mut s) = self.state.lock() {
737            // The SAME grid the start screen is laid out on — one estimate,
738            // one status-row reservation, one place to fix either.
739            let grid = cell_grid(width, height, self.font_size, self.line_height);
740            for w in s.layout.windows_mut() {
741                w.viewport.visible_lines = u32::from(grid.rows);
742                // The full grid, NOT minus the gutter. The gutter's width
743                // depends on the buffer's line count, which `resize` has no
744                // business knowing; the subtraction happens in `render`,
745                // where the buffer is in scope. Reserving a guessed width
746                // here would be wrong for every file but one.
747                w.viewport.visible_columns = u32::from(grid.cols);
748            }
749        }
750    }
751}
752
753/// The highlight registry — re-exported from `escriba-ts`, where it now
754/// lives. It was defined HERE, which put escriba's language knowledge behind
755/// a GPU dependency; the re-export keeps this face's call sites and its tests
756/// unchanged while the runtime can now reach the same registry without wgpu.
757pub use escriba_ts::build_ecosystem;
758
759/// Pair each start-screen chunk with the colour its ROLE resolves to under
760/// `palette` — the GPU face's half of the role→paint mapping, extracted so
761/// it can be tested without a device.
762///
763/// This is the piece of the splash path that can be wrong in a way glyphon
764/// would not notice: a mis-mapped role paints the menu keys as body text and
765/// renders perfectly. The plumbing either side (buffer sizing, shaping) is
766/// upstream's contract; this is ours.
767///
768/// Borrows from `chunks`, so the returned slices concatenate to exactly the
769/// screen — the coverage-complete partition `set_rich_text` requires.
770///
771/// Public so `tests/gpu_logic.rs` can assert on the REAL mapping rather
772/// than on a reconstruction of it; a test that rebuilt this from
773/// `screen_chunks` would pass even if the renderer stopped calling it.
774#[must_use]
775pub fn splash_runs<'a>(
776    chunks: &'a [escriba_ui::splash::SplashSpan],
777    palette: &ChromePalette,
778) -> Vec<(&'a str, GlyphColor)> {
779    chunks
780        .iter()
781        .map(|c| (c.text.as_str(), chrome_glyph(c.role.color(palette))))
782        .collect()
783}
784
785/// The gutter's width in PIXELS for a buffer of `line_count` lines.
786///
787/// Uses the same `MONO_ADVANCE_RATIO` estimate `cell_grid` does — so the
788/// gutter and the text agree about how wide a column is, and the text starts
789/// exactly where the gutter stops. The column count comes from
790/// `escriba_ui::gutter::gutter_width`, never restated here: the number of
791/// columns this face RESERVES and the number the shared model PAINTS have to
792/// be the same number, and a second definition is how they stop being.
793#[must_use]
794pub fn gutter_px(font_size: f32, line_count: u32) -> f32 {
795    (font_size * MONO_ADVANCE_RATIO).max(1.0) * escriba_ui::gutter::gutter_width(line_count) as f32
796}
797
798/// The character grid a pixel surface maps to.
799///
800/// Both the viewport (how many buffer lines and columns fit) and the start
801/// screen (what canvas to centre on) need this, and they used to compute it
802/// separately: `resize` divided height by line-height and subtracted a row,
803/// `render` subtracted a line-height and then divided. Same intent, two
804/// spellings, two places to get the status-row reservation wrong.
805///
806/// Pure and total — no GPU, no state — which is what makes the one piece of
807/// arithmetic in the GPU face that can actually be WRONG testable without a
808/// device. The `0.6` is glyphon's monospace advance ratio for
809/// `Family::Monospace`: an estimate, and the honest reason the start screen
810/// centres approximately rather than exactly.
811#[derive(Debug, Clone, Copy, PartialEq, Eq)]
812pub struct CellGrid {
813    pub cols: u16,
814    pub rows: u16,
815}
816
817/// Advance-to-font-size ratio for glyphon's monospace face.
818const MONO_ADVANCE_RATIO: f32 = 0.6;
819
820#[must_use]
821pub fn cell_grid(width_px: u32, height_px: u32, font_size: f32, line_height: f32) -> CellGrid {
822    let cell_w = (font_size * MONO_ADVANCE_RATIO).max(1.0);
823    let cell_h = line_height.max(1.0);
824    let cols = (width_px as f32 / cell_w).floor().max(1.0);
825    // One row is reserved for the status line, which is drawn as its own
826    // text area below the main pane. Reserved ONCE, here, so no caller can
827    // forget it or subtract it twice.
828    let rows = (height_px as f32 / cell_h).floor().max(2.0) - 1.0;
829    CellGrid {
830        cols: cols.min(f32::from(u16::MAX)) as u16,
831        rows: rows.min(f32::from(u16::MAX)) as u16,
832    }
833}
834
835/// Utility — clear the frame to the ground colour. Used on error paths.
836///
837/// This one legitimately paints the FLEET-PRESCRIBED ground rather than the
838/// operator's: it runs when the editor state could not be read (no active
839/// buffer, a failed glyphon prepare), which is exactly when the operator's
840/// theme is unknowable. A dark frame in the default theme beats a panic or
841/// an undefined surface.
842fn clear_frame(ctx: &mut RenderContext<'_>) {
843    let palette = ChromePalette::prescribed();
844    let mut encoder = ctx
845        .gpu
846        .device
847        .create_command_encoder(&wgpu::CommandEncoderDescriptor {
848            label: Some("escriba clear"),
849        });
850    {
851        let _pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
852            label: Some("escriba clear pass"),
853            color_attachments: &[Some(wgpu::RenderPassColorAttachment {
854                view: ctx.surface_view,
855                resolve_target: None,
856                ops: wgpu::Operations {
857                    load: wgpu::LoadOp::Clear(ground_bg(&palette)),
858                    store: wgpu::StoreOp::Store,
859                },
860            })],
861            depth_stencil_attachment: None,
862            timestamp_writes: None,
863            occlusion_query_set: None,
864        });
865    }
866    ctx.gpu.queue.submit(std::iter::once(encoder.finish()));
867}
868
869/// The editor ground as `wgpu::Color`, resolved from the fleet-prescribed
870/// theme's `background` role. Gamma-correct: the sRGB token is promoted
871/// through `ishou_tokens`' typed sRGB→linear path so it composites
872/// correctly on the linear-storage surface.
873fn ground_bg(c: &ChromePalette) -> wgpu::Color {
874    Srgb::from(c.background).to_linear().with_alpha(1.0).into()
875}
876
877/// ishou `Rgb` → glyphon `Color` (sRGB u8 RGBA, opaque). Theme-agnostic —
878/// was `vellum_glyph`, back when the paint path was hardwired to Vellum.
879/// Cut `range` wherever a match in `matches` starts or ends inside it.
880///
881/// Returns `(sub_range, is_match)` pieces that are contiguous, in order, and
882/// exactly cover `range` — the property `set_rich_text` depends on. `matches`
883/// are byte ranges into the SAME string `range` indexes.
884///
885/// Splitting the existing syntax partition (rather than building a second one)
886/// is what keeps the two colour sources composable: a match inside a string
887/// literal recolours only the matched bytes and the literal keeps its colour
888/// either side.
889fn split_on_matches(
890    range: std::ops::Range<usize>,
891    matches: &[(usize, usize)],
892) -> Vec<(std::ops::Range<usize>, bool)> {
893    let mut cuts: Vec<usize> = vec![range.start, range.end];
894    for &(a, b) in matches {
895        if a > range.start && a < range.end {
896            cuts.push(a);
897        }
898        if b > range.start && b < range.end {
899            cuts.push(b);
900        }
901    }
902    if cuts.len() == 2 {
903        // No boundary crosses this span — the common case, so avoid the
904        // sort/dedup entirely.
905        let hit = matches
906            .iter()
907            .any(|&(a, b)| a <= range.start && b >= range.end);
908        return vec![(range, hit)];
909    }
910    cuts.sort_unstable();
911    cuts.dedup();
912    cuts.windows(2)
913        .map(|w| {
914            let (a, b) = (w[0], w[1]);
915            let hit = matches.iter().any(|&(ms, me)| ms <= a && me >= b);
916            (a..b, hit)
917        })
918        .collect()
919}
920
921fn chrome_glyph(c: Rgb) -> GlyphColor {
922    GlyphColor::rgba(c.r, c.g, c.b, 0xFF)
923}
924
925/// hikari `Rgb` (sRGB u8) → glyphon `Color` (opaque) — the syntax-span paint.
926fn hl_to_glyph(c: HlRgb) -> GlyphColor {
927    GlyphColor::rgba(c.r, c.g, c.b, 0xFF)
928}
929
930/// Mode indicator color — used by higher-layer rendering paths that want a
931/// glance-readable color. Named by ROLE so the hue follows the active theme:
932/// Normal info, Insert success, Visual accent, Command warning.
933#[must_use]
934pub fn mode_color(c: &ChromePalette, mode: Mode) -> Rgb {
935    match mode {
936        Mode::Insert => c.success,
937        Mode::Command => c.warning,
938        Mode::Visual | Mode::VisualLine => c.accent,
939        Mode::Normal => c.info,
940    }
941}
942
943/// The [`CursorShape`](escriba_core::CursorShape) the GPU backend should
944/// draw for `mode`. Derived from the single typed `Mode::cursor_shape`
945/// mapping shared with the TUI backend — so the GPU cursor (once it gains a
946/// dedicated glyph; today the buffer text carries the caret) renders the
947/// same shape the TUI does for any given mode. Exposed now so the shape is
948/// a typed value at the GPU layer, not a renderer-local literal later.
949#[must_use]
950pub fn cursor_shape(mode: Mode) -> escriba_core::CursorShape {
951    mode.cursor_shape()
952}
953
954/// Map an editor [`Mode`] to its fleet [`Signal`](ishou_tokens::Signal)
955/// from [`EscribaSignals`].
956///
957/// `VisualLine` shares `mode_visual` with `Visual` — the fleet signal set
958/// has one visual signal, matching how [`mode_color`] groups the two.
959#[must_use]
960pub fn mode_glyph(sig: &EscribaSignals, mode: Mode) -> &ishou_tokens::Signal {
961    match mode {
962        Mode::Normal => &sig.mode_normal,
963        Mode::Insert => &sig.mode_insert,
964        Mode::Visual | Mode::VisualLine => &sig.mode_visual,
965        Mode::Command => &sig.mode_command,
966    }
967}
968
969#[cfg(test)]
970mod tests {
971
972    // ── search-highlight overlay ──────────────────────────────────────
973    //
974    // set_rich_text requires a coverage-complete, non-overlapping, sorted
975    // partition. Splitting the syntax partition preserves that; these pin it,
976    // because a violation shows up as garbled text rather than a panic.
977
978    /// The invariant, asserted directly: pieces are contiguous, ordered, and
979    /// exactly cover the input range.
980    fn assert_partition(range: std::ops::Range<usize>, out: &[(std::ops::Range<usize>, bool)]) {
981        assert!(!out.is_empty(), "a range must yield at least one piece");
982        assert_eq!(out[0].0.start, range.start, "starts at the range start");
983        assert_eq!(out[out.len() - 1].0.end, range.end, "ends at the range end");
984        for w in out.windows(2) {
985            assert_eq!(
986                w[0].0.end, w[1].0.start,
987                "pieces are contiguous, no gap or overlap"
988            );
989        }
990    }
991
992    #[test]
993    fn a_span_with_no_match_is_returned_whole() {
994        let out = split_on_matches(0..10, &[]);
995        assert_eq!(out.len(), 1, "no needless splitting");
996        assert!(!out[0].1);
997        assert_partition(0..10, &out);
998    }
999
1000    #[test]
1001    fn a_match_covering_the_whole_span_marks_it_without_splitting() {
1002        let out = split_on_matches(4..8, &[(0, 20)]);
1003        assert_eq!(out.len(), 1);
1004        assert!(out[0].1, "fully covered span is a match");
1005        assert_partition(4..8, &out);
1006    }
1007
1008    #[test]
1009    fn a_match_starting_mid_span_splits_it_in_two() {
1010        // Syntax span 0..10, match 5..10 -> [0..5 plain][5..10 match]
1011        let out = split_on_matches(0..10, &[(5, 10)]);
1012        assert_eq!(out.len(), 2);
1013        assert_eq!(out[0], (0..5, false));
1014        assert_eq!(out[1], (5..10, true));
1015        assert_partition(0..10, &out);
1016    }
1017
1018    #[test]
1019    fn a_match_inside_a_span_splits_it_in_three() {
1020        // This is the case that matters: a match inside a string literal must
1021        // recolour only the matched bytes, leaving the literal coloured
1022        // either side.
1023        let out = split_on_matches(0..10, &[(3, 6)]);
1024        assert_eq!(out.len(), 3);
1025        assert_eq!(out[0], (0..3, false));
1026        assert_eq!(out[1], (3..6, true));
1027        assert_eq!(out[2], (6..10, false));
1028        assert_partition(0..10, &out);
1029    }
1030
1031    #[test]
1032    fn two_matches_in_one_span_both_split() {
1033        let out = split_on_matches(0..20, &[(2, 4), (10, 12)]);
1034        assert_partition(0..20, &out);
1035        let hits: Vec<_> = out
1036            .iter()
1037            .filter(|(_, m)| *m)
1038            .map(|(r, _)| r.clone())
1039            .collect();
1040        assert_eq!(hits, vec![2..4, 10..12]);
1041    }
1042
1043    #[test]
1044    fn a_match_entirely_outside_the_span_changes_nothing() {
1045        let out = split_on_matches(10..20, &[(0, 5)]);
1046        assert_eq!(out.len(), 1);
1047        assert!(!out[0].1);
1048        assert_partition(10..20, &out);
1049    }
1050
1051    #[test]
1052    fn a_match_touching_the_span_edge_does_not_create_an_empty_piece() {
1053        // Boundary exactly at the edge must not emit a zero-width run.
1054        for m in [(0usize, 10usize), (10, 20)] {
1055            let out = split_on_matches(10..20, &[m]);
1056            assert_partition(10..20, &out);
1057            assert!(
1058                out.iter().all(|(r, _)| r.start < r.end),
1059                "no empty piece for {m:?}"
1060            );
1061        }
1062    }
1063
1064    #[test]
1065    fn adjacent_matches_do_not_produce_duplicate_cuts() {
1066        // Two matches meeting at 5 must yield one cut there, not two.
1067        let out = split_on_matches(0..10, &[(0, 5), (5, 10)]);
1068        assert_partition(0..10, &out);
1069        assert!(out.iter().all(|(r, _)| r.start < r.end));
1070        assert!(out.iter().all(|(_, m)| *m), "both halves are matches");
1071    }
1072    use super::*;
1073    use escriba_buffer::BufferSet;
1074
1075    #[test]
1076    fn ground_is_the_prescribed_theme_promoted_to_linear() {
1077        let bg = ground_bg(&ChromePalette::prescribed());
1078        // Was pinned to Vellum's warm parchment (night0 #16140E, r >= g >= b).
1079        // The prescribed theme is now Nord, whose ground is COOL (b >= r), so
1080        // the old warmth assertion was theme-specific and had to go. What is
1081        // actually invariant — and worth asserting — is that the ground is a
1082        // dark, opaque, gamma-correct promotion of the theme's own
1083        // background role.
1084        let want = Srgb::from(ChromePalette::prescribed().background)
1085            .to_linear()
1086            .with_alpha(1.0);
1087        let want: wgpu::Color = want.into();
1088        assert!((bg.r - want.r).abs() < 1e-6, "r {} != {}", bg.r, want.r);
1089        assert!((bg.g - want.g).abs() < 1e-6, "g {} != {}", bg.g, want.g);
1090        assert!((bg.b - want.b).abs() < 1e-6, "b {} != {}", bg.b, want.b);
1091        assert_eq!(bg.a, 1.0);
1092        // Dark ground: an editor background must stay well below mid-grey in
1093        // linear space whatever the theme.
1094        assert!(
1095            bg.r < 0.1 && bg.g < 0.1 && bg.b < 0.1,
1096            "ground is not dark: {bg:?}"
1097        );
1098    }
1099
1100    #[test]
1101    fn renderer_construction_is_cheap() {
1102        let mut bufs = BufferSet::new();
1103        let id = bufs.scratch("hello\n");
1104        let state = Arc::new(Mutex::new(EditorState::new_with_buffer(bufs, id)));
1105        let _r = GpuRenderer::new(state);
1106    }
1107
1108    /// Phase 4: the render Ecosystem serves `.rs` from the **tree-sitter**
1109    /// backend (hikari-ts) and other languages from the table backend — both a
1110    /// coverage-complete `HlClass` partition. Proves real tree-sitter
1111    /// highlighting is wired into the live render path (not just the table lexer).
1112    #[test]
1113    fn ecosystem_uses_tree_sitter_for_rust_and_table_for_the_rest() {
1114        use hikari_core::{HlClass, Language};
1115        let eco = build_ecosystem();
1116        // .rs resolves to a grammar and produces real (non-Plain) classification.
1117        assert_eq!(eco.resolve("src/main.rs"), Language("rust"));
1118        let rs = eco
1119            .highlighter_for_path("src/main.rs")
1120            .highlight("fn main() { let x = 42; }");
1121        assert!(
1122            rs.iter().any(|s| s.class != HlClass::Plain),
1123            "rust must be really highlighted (tree-sitter or table)",
1124        );
1125        // Python is also served (tree-sitter, once hikari-ts ships that grammar;
1126        // the table backend covers it otherwise) — either way it classifies.
1127        assert_eq!(eco.resolve("app.py"), Language("python"));
1128        // A tree-sitter-uncovered language still resolves via the table backend.
1129        assert_eq!(eco.resolve("init.lisp"), Language("lisp"));
1130        // An unknown extension is still total (plain text, never a panic).
1131        assert_eq!(eco.resolve("notes.xyz"), hikari_core::PLAIN_TEXT);
1132    }
1133
1134    #[test]
1135    fn mode_colors_differ_by_mode() {
1136        let n = mode_color(&ChromePalette::prescribed(), Mode::Normal);
1137        let i = mode_color(&ChromePalette::prescribed(), Mode::Insert);
1138        let v = mode_color(&ChromePalette::prescribed(), Mode::Visual);
1139        assert_ne!((n.r, n.g, n.b), (i.r, i.g, i.b));
1140        assert_ne!((n.r, n.g, n.b), (v.r, v.g, v.b));
1141    }
1142
1143    #[test]
1144    fn cursor_shape_tracks_mode() {
1145        use escriba_core::CursorShape;
1146        assert_eq!(cursor_shape(Mode::Normal), CursorShape::Block);
1147        assert_eq!(cursor_shape(Mode::Command), CursorShape::Block);
1148        assert_eq!(cursor_shape(Mode::Insert), CursorShape::Bar);
1149        assert_eq!(cursor_shape(Mode::Visual), CursorShape::Underline);
1150        assert_eq!(cursor_shape(Mode::VisualLine), CursorShape::Underline);
1151    }
1152
1153    /// Mode pills map to ROLES, not to one theme's hexes. This test used to
1154    /// pin the four Vellum values (`#94BBB8` …), which is precisely why it
1155    /// went red the moment the fleet theme moved — a test asserting a
1156    /// theme's spelling has to be rewritten on every theme change, and is
1157    /// no evidence the mapping is right. Asserting role identity instead
1158    /// survives the move AND still catches a mis-wired pill.
1159    #[test]
1160    fn mode_colors_are_role_pills() {
1161        let c = ChromePalette::prescribed();
1162        assert_eq!(
1163            mode_color(&ChromePalette::prescribed(), Mode::Normal).hex(),
1164            c.info.hex(),
1165            "Normal = info"
1166        );
1167        assert_eq!(
1168            mode_color(&ChromePalette::prescribed(), Mode::Insert).hex(),
1169            c.success.hex(),
1170            "Insert = success"
1171        );
1172        assert_eq!(
1173            mode_color(&ChromePalette::prescribed(), Mode::Visual).hex(),
1174            c.accent.hex(),
1175            "Visual = accent"
1176        );
1177        assert_eq!(
1178            mode_color(&ChromePalette::prescribed(), Mode::Command).hex(),
1179            c.warning.hex(),
1180            "Command = warning"
1181        );
1182
1183        // The four pills must be mutually distinct, or the mode is not
1184        // glance-readable regardless of which theme is active.
1185        let mut seen = std::collections::BTreeSet::new();
1186        for m in [Mode::Normal, Mode::Insert, Mode::Visual, Mode::Command] {
1187            assert!(
1188                seen.insert(mode_color(&ChromePalette::prescribed(), m).hex()),
1189                "{m:?} duplicates another pill"
1190            );
1191        }
1192    }
1193
1194    /// Forcing function: the status-line mode glyphs are sourced from the
1195    /// fleet `EscribaSignals` vocabulary, not hand-picked literals. Pins
1196    /// the geometric `Glyph`-mode marks so drift in either escriba or
1197    /// ishou surfaces here.
1198    #[test]
1199    fn mode_glyphs_are_fleet_signals() {
1200        let sig = EscribaSignals::prescribed();
1201        assert_eq!(
1202            mode_glyph(&sig, Mode::Normal).render(SignalMode::Glyph),
1203            "◆"
1204        );
1205        assert_eq!(
1206            mode_glyph(&sig, Mode::Insert).render(SignalMode::Glyph),
1207            "▸"
1208        );
1209        assert_eq!(
1210            mode_glyph(&sig, Mode::Visual).render(SignalMode::Glyph),
1211            "▮"
1212        );
1213        assert_eq!(
1214            mode_glyph(&sig, Mode::VisualLine).render(SignalMode::Glyph),
1215            "▮"
1216        );
1217        assert_eq!(
1218            mode_glyph(&sig, Mode::Command).render(SignalMode::Glyph),
1219            ":"
1220        );
1221    }
1222
1223    /// Fleet convergence guard: escriba's GPU chrome paints whatever
1224    /// `ChromePalette::prescribed()` resolves, which is
1225    /// `FleetTheme::prescribed_default()` BY CONSTRUCTION — so this Guard
1226    /// cannot be satisfied by a stale hand-written constant.
1227    ///
1228    /// It previously hardcoded `FleetTheme::Vellum` to match a paint path
1229    /// hardwired to `VellumPalette::vellum()`. When the fleet moved its
1230    /// prescribed theme to PlemeDark (Nord) this went RED — correctly, since
1231    /// the GPU backend really was painting the wrong theme while the TUI
1232    /// face and the rest of the fleet (mado, tear, frostmourne, …) moved on.
1233    /// Smallest real editor state — a scratch buffer. The theming tests
1234    /// care about the palette, not the buffer, but GpuRenderer owns state.
1235    fn test_renderer() -> GpuRenderer {
1236        let mut bufs = escriba_buffer::BufferSet::new();
1237        let id = bufs.scratch("");
1238        GpuRenderer::new(Arc::new(Mutex::new(EditorState::new_with_buffer(bufs, id))))
1239    }
1240
1241    #[test]
1242    fn default_theme_is_the_fleet_prescribed_nord() {
1243        // Nord is the default because the FLEET says so — asserted against
1244        // FleetTheme::prescribed_default(), never a hand-written "nord",
1245        // so a fleet re-point cannot leave escriba silently behind.
1246        let r = test_renderer();
1247        let want = ChromePalette::for_theme(ishou_tokens::FleetTheme::prescribed_default());
1248        assert_eq!(r.chrome().hex_tuple(), want.hex_tuple());
1249    }
1250
1251    #[test]
1252    fn set_theme_actually_changes_what_is_painted() {
1253        // The wiring this exists to prove: before it, every paint site
1254        // called ChromePalette::prescribed() directly, so (deftheme :preset)
1255        // resolved to a real FleetTheme that NOTHING consumed. If set_theme
1256        // ever stops reaching the paint path, this fails.
1257        let mut r = test_renderer();
1258        let before = r.chrome().hex_tuple();
1259        r.set_theme(ishou_tokens::FleetTheme::Vellum);
1260        let after = r.chrome().hex_tuple();
1261        assert_ne!(
1262            before, after,
1263            "switching to Vellum must change the painted palette"
1264        );
1265        assert_eq!(
1266            after,
1267            ChromePalette::for_theme(ishou_tokens::FleetTheme::Vellum).hex_tuple()
1268        );
1269        // And it is reversible — a theme is a value, not a one-way latch.
1270        r.set_theme(ishou_tokens::FleetTheme::prescribed_default());
1271        assert_eq!(r.chrome().hex_tuple(), before);
1272    }
1273
1274    #[test]
1275    fn escriba_gpu_chrome_converges_with_fleet() {
1276        use ishou_tokens::{FleetTheme, convergence::Guard};
1277        let chrome_theme = FleetTheme::prescribed_default();
1278        Guard::for_app("escriba-render")
1279            .expect_theme(chrome_theme)
1280            .run();
1281    }
1282}