#[repr(C)]
pub struct PhysicalDeviceFeatures {
Show 55 fields pub robust_buffer_access: Bool32, pub full_draw_index_uint32: Bool32, pub image_cube_array: Bool32, pub independent_blend: Bool32, pub geometry_shader: Bool32, pub tessellation_shader: Bool32, pub sample_rate_shading: Bool32, pub dual_src_blend: Bool32, pub logic_op: Bool32, pub multi_draw_indirect: Bool32, pub draw_indirect_first_instance: Bool32, pub depth_clamp: Bool32, pub depth_bias_clamp: Bool32, pub fill_mode_non_solid: Bool32, pub depth_bounds: Bool32, pub wide_lines: Bool32, pub large_points: Bool32, pub alpha_to_one: Bool32, pub multi_viewport: Bool32, pub sampler_anisotropy: Bool32, pub texture_compression_etc2: Bool32, pub texture_compression_astc_ldr: Bool32, pub texture_compression_bc: Bool32, pub occlusion_query_precise: Bool32, pub pipeline_statistics_query: Bool32, pub vertex_pipeline_stores_and_atomics: Bool32, pub fragment_stores_and_atomics: Bool32, pub shader_tessellation_and_geometry_point_size: Bool32, pub shader_image_gather_extended: Bool32, pub shader_storage_image_extended_formats: Bool32, pub shader_storage_image_multisample: Bool32, pub shader_storage_image_read_without_format: Bool32, pub shader_storage_image_write_without_format: Bool32, pub shader_uniform_buffer_array_dynamic_indexing: Bool32, pub shader_sampled_image_array_dynamic_indexing: Bool32, pub shader_storage_buffer_array_dynamic_indexing: Bool32, pub shader_storage_image_array_dynamic_indexing: Bool32, pub shader_clip_distance: Bool32, pub shader_cull_distance: Bool32, pub shader_float64: Bool32, pub shader_int64: Bool32, pub shader_int16: Bool32, pub shader_resource_residency: Bool32, pub shader_resource_min_lod: Bool32, pub sparse_binding: Bool32, pub sparse_residency_buffer: Bool32, pub sparse_residency_image2_d: Bool32, pub sparse_residency_image3_d: Bool32, pub sparse_residency2_samples: Bool32, pub sparse_residency4_samples: Bool32, pub sparse_residency8_samples: Bool32, pub sparse_residency16_samples: Bool32, pub sparse_residency_aliased: Bool32, pub variable_multisample_rate: Bool32, pub inherited_queries: Bool32,
}
Expand description

Vulkan Manual Page · Structure

Fields

robust_buffer_access: Bool32full_draw_index_uint32: Bool32image_cube_array: Bool32independent_blend: Bool32geometry_shader: Bool32tessellation_shader: Bool32sample_rate_shading: Bool32dual_src_blend: Bool32logic_op: Bool32multi_draw_indirect: Bool32draw_indirect_first_instance: Bool32depth_clamp: Bool32depth_bias_clamp: Bool32fill_mode_non_solid: Bool32depth_bounds: Bool32wide_lines: Bool32large_points: Bool32alpha_to_one: Bool32multi_viewport: Bool32sampler_anisotropy: Bool32texture_compression_etc2: Bool32texture_compression_astc_ldr: Bool32texture_compression_bc: Bool32occlusion_query_precise: Bool32pipeline_statistics_query: Bool32vertex_pipeline_stores_and_atomics: Bool32fragment_stores_and_atomics: Bool32shader_tessellation_and_geometry_point_size: Bool32shader_image_gather_extended: Bool32shader_storage_image_extended_formats: Bool32shader_storage_image_multisample: Bool32shader_storage_image_read_without_format: Bool32shader_storage_image_write_without_format: Bool32shader_uniform_buffer_array_dynamic_indexing: Bool32shader_sampled_image_array_dynamic_indexing: Bool32shader_storage_buffer_array_dynamic_indexing: Bool32shader_storage_image_array_dynamic_indexing: Bool32shader_clip_distance: Bool32shader_cull_distance: Bool32shader_float64: Bool32shader_int64: Bool32shader_int16: Bool32shader_resource_residency: Bool32shader_resource_min_lod: Bool32sparse_binding: Bool32sparse_residency_buffer: Bool32sparse_residency_image2_d: Bool32sparse_residency_image3_d: Bool32sparse_residency2_samples: Bool32sparse_residency4_samples: Bool32sparse_residency8_samples: Bool32sparse_residency16_samples: Bool32sparse_residency_aliased: Bool32variable_multisample_rate: Bool32inherited_queries: Bool32

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