#[repr(transparent)]pub struct PhysicalDeviceVulkan12PropertiesBuilder<'a>(_, _);
Expand description
Vulkan Manual Page · Builder of PhysicalDeviceVulkan12Properties
Implementations
sourceimpl<'a> PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> PhysicalDeviceVulkan12PropertiesBuilder<'a>
pub fn new() -> PhysicalDeviceVulkan12PropertiesBuilder<'a>
pub fn driver_id(self, driver_id: DriverId) -> Self
pub fn driver_name(self, driver_name: [c_char; 256]) -> Self
pub fn driver_info(self, driver_info: [c_char; 256]) -> Self
pub fn conformance_version(self, conformance_version: ConformanceVersion) -> Self
pub fn denorm_behavior_independence(
self,
denorm_behavior_independence: ShaderFloatControlsIndependence
) -> Self
pub fn rounding_mode_independence(
self,
rounding_mode_independence: ShaderFloatControlsIndependence
) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float16(
self,
shader_signed_zero_inf_nan_preserve_float16: bool
) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float32(
self,
shader_signed_zero_inf_nan_preserve_float32: bool
) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float64(
self,
shader_signed_zero_inf_nan_preserve_float64: bool
) -> Self
pub fn shader_denorm_preserve_float16(
self,
shader_denorm_preserve_float16: bool
) -> Self
pub fn shader_denorm_preserve_float32(
self,
shader_denorm_preserve_float32: bool
) -> Self
pub fn shader_denorm_preserve_float64(
self,
shader_denorm_preserve_float64: bool
) -> Self
pub fn shader_denorm_flush_to_zero_float16(
self,
shader_denorm_flush_to_zero_float16: bool
) -> Self
pub fn shader_denorm_flush_to_zero_float32(
self,
shader_denorm_flush_to_zero_float32: bool
) -> Self
pub fn shader_denorm_flush_to_zero_float64(
self,
shader_denorm_flush_to_zero_float64: bool
) -> Self
pub fn shader_rounding_mode_rte_float16(
self,
shader_rounding_mode_rte_float16: bool
) -> Self
pub fn shader_rounding_mode_rte_float32(
self,
shader_rounding_mode_rte_float32: bool
) -> Self
pub fn shader_rounding_mode_rte_float64(
self,
shader_rounding_mode_rte_float64: bool
) -> Self
pub fn shader_rounding_mode_rtz_float16(
self,
shader_rounding_mode_rtz_float16: bool
) -> Self
pub fn shader_rounding_mode_rtz_float32(
self,
shader_rounding_mode_rtz_float32: bool
) -> Self
pub fn shader_rounding_mode_rtz_float64(
self,
shader_rounding_mode_rtz_float64: bool
) -> Self
pub fn max_update_after_bind_descriptors_in_all_pools(
self,
max_update_after_bind_descriptors_in_all_pools: u32
) -> Self
pub fn shader_uniform_buffer_array_non_uniform_indexing_native(
self,
shader_uniform_buffer_array_non_uniform_indexing_native: bool
) -> Self
pub fn shader_sampled_image_array_non_uniform_indexing_native(
self,
shader_sampled_image_array_non_uniform_indexing_native: bool
) -> Self
pub fn shader_storage_buffer_array_non_uniform_indexing_native(
self,
shader_storage_buffer_array_non_uniform_indexing_native: bool
) -> Self
pub fn shader_storage_image_array_non_uniform_indexing_native(
self,
shader_storage_image_array_non_uniform_indexing_native: bool
) -> Self
pub fn shader_input_attachment_array_non_uniform_indexing_native(
self,
shader_input_attachment_array_non_uniform_indexing_native: bool
) -> Self
pub fn robust_buffer_access_update_after_bind(
self,
robust_buffer_access_update_after_bind: bool
) -> Self
pub fn quad_divergent_implicit_lod(
self,
quad_divergent_implicit_lod: bool
) -> Self
pub fn max_per_stage_descriptor_update_after_bind_samplers(
self,
max_per_stage_descriptor_update_after_bind_samplers: u32
) -> Self
pub fn max_per_stage_descriptor_update_after_bind_uniform_buffers(
self,
max_per_stage_descriptor_update_after_bind_uniform_buffers: u32
) -> Self
pub fn max_per_stage_descriptor_update_after_bind_storage_buffers(
self,
max_per_stage_descriptor_update_after_bind_storage_buffers: u32
) -> Self
pub fn max_per_stage_descriptor_update_after_bind_sampled_images(
self,
max_per_stage_descriptor_update_after_bind_sampled_images: u32
) -> Self
pub fn max_per_stage_descriptor_update_after_bind_storage_images(
self,
max_per_stage_descriptor_update_after_bind_storage_images: u32
) -> Self
pub fn max_per_stage_descriptor_update_after_bind_input_attachments(
self,
max_per_stage_descriptor_update_after_bind_input_attachments: u32
) -> Self
pub fn max_per_stage_update_after_bind_resources(
self,
max_per_stage_update_after_bind_resources: u32
) -> Self
pub fn max_descriptor_set_update_after_bind_samplers(
self,
max_descriptor_set_update_after_bind_samplers: u32
) -> Self
pub fn max_descriptor_set_update_after_bind_uniform_buffers(
self,
max_descriptor_set_update_after_bind_uniform_buffers: u32
) -> Self
pub fn max_descriptor_set_update_after_bind_uniform_buffers_dynamic(
self,
max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32
) -> Self
pub fn max_descriptor_set_update_after_bind_storage_buffers(
self,
max_descriptor_set_update_after_bind_storage_buffers: u32
) -> Self
pub fn max_descriptor_set_update_after_bind_storage_buffers_dynamic(
self,
max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32
) -> Self
pub fn max_descriptor_set_update_after_bind_sampled_images(
self,
max_descriptor_set_update_after_bind_sampled_images: u32
) -> Self
pub fn max_descriptor_set_update_after_bind_storage_images(
self,
max_descriptor_set_update_after_bind_storage_images: u32
) -> Self
pub fn max_descriptor_set_update_after_bind_input_attachments(
self,
max_descriptor_set_update_after_bind_input_attachments: u32
) -> Self
pub fn supported_depth_resolve_modes(
self,
supported_depth_resolve_modes: ResolveModeFlags
) -> Self
pub fn supported_stencil_resolve_modes(
self,
supported_stencil_resolve_modes: ResolveModeFlags
) -> Self
pub fn independent_resolve_none(self, independent_resolve_none: bool) -> Self
pub fn independent_resolve(self, independent_resolve: bool) -> Self
pub fn filter_minmax_single_component_formats(
self,
filter_minmax_single_component_formats: bool
) -> Self
pub fn filter_minmax_image_component_mapping(
self,
filter_minmax_image_component_mapping: bool
) -> Self
pub fn max_timeline_semaphore_value_difference(
self,
max_timeline_semaphore_value_difference: u64
) -> Self
pub fn framebuffer_integer_color_sample_counts(
self,
framebuffer_integer_color_sample_counts: SampleCountFlags
) -> Self
sourcepub fn build_dangling(self) -> PhysicalDeviceVulkan12Properties
pub fn build_dangling(self) -> PhysicalDeviceVulkan12Properties
Discards all lifetime information.
Use the Deref
and DerefMut
implementations if possible.
Methods from Deref<Target = PhysicalDeviceVulkan12Properties>
pub const STRUCTURE_TYPE: StructureType = crate::vk1_0::StructureType::PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES
Trait Implementations
sourceimpl<'a> Clone for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> Clone for PhysicalDeviceVulkan12PropertiesBuilder<'a>
sourcefn clone(&self) -> PhysicalDeviceVulkan12PropertiesBuilder<'a>
fn clone(&self) -> PhysicalDeviceVulkan12PropertiesBuilder<'a>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl<'a> Debug for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> Debug for PhysicalDeviceVulkan12PropertiesBuilder<'a>
sourceimpl<'a> Default for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> Default for PhysicalDeviceVulkan12PropertiesBuilder<'a>
sourcefn default() -> PhysicalDeviceVulkan12PropertiesBuilder<'a>
fn default() -> PhysicalDeviceVulkan12PropertiesBuilder<'a>
Returns the “default value” for a type. Read more
sourceimpl<'a> Deref for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> Deref for PhysicalDeviceVulkan12PropertiesBuilder<'a>
type Target = PhysicalDeviceVulkan12Properties
type Target = PhysicalDeviceVulkan12Properties
The resulting type after dereferencing.
sourceimpl<'a> DerefMut for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceVulkan12PropertiesBuilder<'a>
sourceimpl<'a> ExtendableFrom<'a, PhysicalDeviceVulkan12PropertiesBuilder<'_>> for PhysicalDeviceProperties2Builder<'a>
impl<'a> ExtendableFrom<'a, PhysicalDeviceVulkan12PropertiesBuilder<'_>> for PhysicalDeviceProperties2Builder<'a>
sourcefn extend_from(self, addition: &'a mut T) -> Selfwhere
Self: Sized,
fn extend_from(self, addition: &'a mut T) -> Selfwhere
Self: Sized,
Inserts
addition
(+ its pointer chain) between the head and tail of
this pointer chain. Read moreimpl<'a> Copy for PhysicalDeviceVulkan12PropertiesBuilder<'a>
Auto Trait Implementations
impl<'a> RefUnwindSafe for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> !Send for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> !Sync for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> Unpin for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceVulkan12PropertiesBuilder<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more