#[repr(C)]
pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXT {
Show 14 fields pub s_type: StructureType, pub p_next: *mut c_void, pub shader_buffer_float32_atomics: Bool32, pub shader_buffer_float32_atomic_add: Bool32, pub shader_buffer_float64_atomics: Bool32, pub shader_buffer_float64_atomic_add: Bool32, pub shader_shared_float32_atomics: Bool32, pub shader_shared_float32_atomic_add: Bool32, pub shader_shared_float64_atomics: Bool32, pub shader_shared_float64_atomic_add: Bool32, pub shader_image_float32_atomics: Bool32, pub shader_image_float32_atomic_add: Bool32, pub sparse_image_float32_atomics: Bool32, pub sparse_image_float32_atomic_add: Bool32,
}
Expand description

Vulkan Manual Page · Structure

Fields

s_type: StructureTypep_next: *mut c_voidshader_buffer_float32_atomics: Bool32shader_buffer_float32_atomic_add: Bool32shader_buffer_float64_atomics: Bool32shader_buffer_float64_atomic_add: Bool32shader_shared_float32_atomics: Bool32shader_shared_float32_atomic_add: Bool32shader_shared_float64_atomics: Bool32shader_shared_float64_atomic_add: Bool32shader_image_float32_atomics: Bool32shader_image_float32_atomic_add: Bool32sparse_image_float32_atomics: Bool32sparse_image_float32_atomic_add: Bool32

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