Struct erupt::vk1_0::PhysicalDeviceFeaturesBuilder [−][src]
Vulkan Manual Page · Builder of PhysicalDeviceFeatures
Implementations
impl<'a> PhysicalDeviceFeaturesBuilder<'a>
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pub fn new() -> PhysicalDeviceFeaturesBuilder<'a>
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pub fn robust_buffer_access(mut self: Self, robust_buffer_access: bool) -> Self
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pub fn full_draw_index_uint32(
mut self: Self,
full_draw_index_uint32: bool
) -> Self
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mut self: Self,
full_draw_index_uint32: bool
) -> Self
pub fn image_cube_array(mut self: Self, image_cube_array: bool) -> Self
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pub fn independent_blend(mut self: Self, independent_blend: bool) -> Self
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pub fn geometry_shader(mut self: Self, geometry_shader: bool) -> Self
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pub fn tessellation_shader(mut self: Self, tessellation_shader: bool) -> Self
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pub fn sample_rate_shading(mut self: Self, sample_rate_shading: bool) -> Self
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pub fn dual_src_blend(mut self: Self, dual_src_blend: bool) -> Self
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pub fn logic_op(mut self: Self, logic_op: bool) -> Self
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pub fn multi_draw_indirect(mut self: Self, multi_draw_indirect: bool) -> Self
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pub fn draw_indirect_first_instance(
mut self: Self,
draw_indirect_first_instance: bool
) -> Self
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mut self: Self,
draw_indirect_first_instance: bool
) -> Self
pub fn depth_clamp(mut self: Self, depth_clamp: bool) -> Self
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pub fn depth_bias_clamp(mut self: Self, depth_bias_clamp: bool) -> Self
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pub fn fill_mode_non_solid(mut self: Self, fill_mode_non_solid: bool) -> Self
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pub fn depth_bounds(mut self: Self, depth_bounds: bool) -> Self
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pub fn wide_lines(mut self: Self, wide_lines: bool) -> Self
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pub fn large_points(mut self: Self, large_points: bool) -> Self
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pub fn alpha_to_one(mut self: Self, alpha_to_one: bool) -> Self
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pub fn multi_viewport(mut self: Self, multi_viewport: bool) -> Self
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pub fn sampler_anisotropy(mut self: Self, sampler_anisotropy: bool) -> Self
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pub fn texture_compression_etc2(
mut self: Self,
texture_compression_etc2: bool
) -> Self
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mut self: Self,
texture_compression_etc2: bool
) -> Self
pub fn texture_compression_astc_ldr(
mut self: Self,
texture_compression_astc_ldr: bool
) -> Self
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mut self: Self,
texture_compression_astc_ldr: bool
) -> Self
pub fn texture_compression_bc(
mut self: Self,
texture_compression_bc: bool
) -> Self
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mut self: Self,
texture_compression_bc: bool
) -> Self
pub fn occlusion_query_precise(
mut self: Self,
occlusion_query_precise: bool
) -> Self
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mut self: Self,
occlusion_query_precise: bool
) -> Self
pub fn pipeline_statistics_query(
mut self: Self,
pipeline_statistics_query: bool
) -> Self
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mut self: Self,
pipeline_statistics_query: bool
) -> Self
pub fn vertex_pipeline_stores_and_atomics(
mut self: Self,
vertex_pipeline_stores_and_atomics: bool
) -> Self
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mut self: Self,
vertex_pipeline_stores_and_atomics: bool
) -> Self
pub fn fragment_stores_and_atomics(
mut self: Self,
fragment_stores_and_atomics: bool
) -> Self
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mut self: Self,
fragment_stores_and_atomics: bool
) -> Self
pub fn shader_tessellation_and_geometry_point_size(
mut self: Self,
shader_tessellation_and_geometry_point_size: bool
) -> Self
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mut self: Self,
shader_tessellation_and_geometry_point_size: bool
) -> Self
pub fn shader_image_gather_extended(
mut self: Self,
shader_image_gather_extended: bool
) -> Self
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mut self: Self,
shader_image_gather_extended: bool
) -> Self
pub fn shader_storage_image_extended_formats(
mut self: Self,
shader_storage_image_extended_formats: bool
) -> Self
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mut self: Self,
shader_storage_image_extended_formats: bool
) -> Self
pub fn shader_storage_image_multisample(
mut self: Self,
shader_storage_image_multisample: bool
) -> Self
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mut self: Self,
shader_storage_image_multisample: bool
) -> Self
pub fn shader_storage_image_read_without_format(
mut self: Self,
shader_storage_image_read_without_format: bool
) -> Self
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mut self: Self,
shader_storage_image_read_without_format: bool
) -> Self
pub fn shader_storage_image_write_without_format(
mut self: Self,
shader_storage_image_write_without_format: bool
) -> Self
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mut self: Self,
shader_storage_image_write_without_format: bool
) -> Self
pub fn shader_uniform_buffer_array_dynamic_indexing(
mut self: Self,
shader_uniform_buffer_array_dynamic_indexing: bool
) -> Self
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mut self: Self,
shader_uniform_buffer_array_dynamic_indexing: bool
) -> Self
pub fn shader_sampled_image_array_dynamic_indexing(
mut self: Self,
shader_sampled_image_array_dynamic_indexing: bool
) -> Self
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mut self: Self,
shader_sampled_image_array_dynamic_indexing: bool
) -> Self
pub fn shader_storage_buffer_array_dynamic_indexing(
mut self: Self,
shader_storage_buffer_array_dynamic_indexing: bool
) -> Self
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mut self: Self,
shader_storage_buffer_array_dynamic_indexing: bool
) -> Self
pub fn shader_storage_image_array_dynamic_indexing(
mut self: Self,
shader_storage_image_array_dynamic_indexing: bool
) -> Self
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mut self: Self,
shader_storage_image_array_dynamic_indexing: bool
) -> Self
pub fn shader_clip_distance(mut self: Self, shader_clip_distance: bool) -> Self
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pub fn shader_cull_distance(mut self: Self, shader_cull_distance: bool) -> Self
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pub fn shader_float64(mut self: Self, shader_float64: bool) -> Self
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pub fn shader_int64(mut self: Self, shader_int64: bool) -> Self
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pub fn shader_int16(mut self: Self, shader_int16: bool) -> Self
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pub fn shader_resource_residency(
mut self: Self,
shader_resource_residency: bool
) -> Self
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mut self: Self,
shader_resource_residency: bool
) -> Self
pub fn shader_resource_min_lod(
mut self: Self,
shader_resource_min_lod: bool
) -> Self
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mut self: Self,
shader_resource_min_lod: bool
) -> Self
pub fn sparse_binding(mut self: Self, sparse_binding: bool) -> Self
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pub fn sparse_residency_buffer(
mut self: Self,
sparse_residency_buffer: bool
) -> Self
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mut self: Self,
sparse_residency_buffer: bool
) -> Self
pub fn sparse_residency_image2_d(
mut self: Self,
sparse_residency_image2_d: bool
) -> Self
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mut self: Self,
sparse_residency_image2_d: bool
) -> Self
pub fn sparse_residency_image3_d(
mut self: Self,
sparse_residency_image3_d: bool
) -> Self
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mut self: Self,
sparse_residency_image3_d: bool
) -> Self
pub fn sparse_residency2_samples(
mut self: Self,
sparse_residency2_samples: bool
) -> Self
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mut self: Self,
sparse_residency2_samples: bool
) -> Self
pub fn sparse_residency4_samples(
mut self: Self,
sparse_residency4_samples: bool
) -> Self
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mut self: Self,
sparse_residency4_samples: bool
) -> Self
pub fn sparse_residency8_samples(
mut self: Self,
sparse_residency8_samples: bool
) -> Self
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mut self: Self,
sparse_residency8_samples: bool
) -> Self
pub fn sparse_residency16_samples(
mut self: Self,
sparse_residency16_samples: bool
) -> Self
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mut self: Self,
sparse_residency16_samples: bool
) -> Self
pub fn sparse_residency_aliased(
mut self: Self,
sparse_residency_aliased: bool
) -> Self
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mut self: Self,
sparse_residency_aliased: bool
) -> Self
pub fn variable_multisample_rate(
mut self: Self,
variable_multisample_rate: bool
) -> Self
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mut self: Self,
variable_multisample_rate: bool
) -> Self
pub fn inherited_queries(mut self: Self, inherited_queries: bool) -> Self
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pub fn build(self) -> PhysicalDeviceFeatures
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Discards all lifetime information. Use the Deref
and DerefMut
implementations if possible.
Methods from Deref<Target = PhysicalDeviceFeatures>
Trait Implementations
impl<'a> Clone for PhysicalDeviceFeaturesBuilder<'a>
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fn clone(&self) -> PhysicalDeviceFeaturesBuilder<'a>
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pub fn clone_from(&mut self, source: &Self)
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impl<'a> Copy for PhysicalDeviceFeaturesBuilder<'a>
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impl<'a> Debug for PhysicalDeviceFeaturesBuilder<'a>
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impl<'a> Default for PhysicalDeviceFeaturesBuilder<'a>
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fn default() -> PhysicalDeviceFeaturesBuilder<'a>
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impl<'a> Deref for PhysicalDeviceFeaturesBuilder<'a>
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type Target = PhysicalDeviceFeatures
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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impl<'a> DerefMut for PhysicalDeviceFeaturesBuilder<'a>
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Auto Trait Implementations
impl<'a> RefUnwindSafe for PhysicalDeviceFeaturesBuilder<'a>
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impl<'a> Send for PhysicalDeviceFeaturesBuilder<'a>
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impl<'a> Sync for PhysicalDeviceFeaturesBuilder<'a>
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impl<'a> Unpin for PhysicalDeviceFeaturesBuilder<'a>
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impl<'a> UnwindSafe for PhysicalDeviceFeaturesBuilder<'a>
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,