Struct erupt::vk1_0::PhysicalDeviceFeaturesBuilder[][src]

#[repr(transparent)]pub struct PhysicalDeviceFeaturesBuilder<'a>(_, _);

Implementations

impl<'a> PhysicalDeviceFeaturesBuilder<'a>[src]

pub fn new() -> PhysicalDeviceFeaturesBuilder<'a>[src]

pub fn robust_buffer_access(mut self: Self, robust_buffer_access: bool) -> Self[src]

pub fn full_draw_index_uint32(
    mut self: Self,
    full_draw_index_uint32: bool
) -> Self
[src]

pub fn image_cube_array(mut self: Self, image_cube_array: bool) -> Self[src]

pub fn independent_blend(mut self: Self, independent_blend: bool) -> Self[src]

pub fn geometry_shader(mut self: Self, geometry_shader: bool) -> Self[src]

pub fn tessellation_shader(mut self: Self, tessellation_shader: bool) -> Self[src]

pub fn sample_rate_shading(mut self: Self, sample_rate_shading: bool) -> Self[src]

pub fn dual_src_blend(mut self: Self, dual_src_blend: bool) -> Self[src]

pub fn logic_op(mut self: Self, logic_op: bool) -> Self[src]

pub fn multi_draw_indirect(mut self: Self, multi_draw_indirect: bool) -> Self[src]

pub fn draw_indirect_first_instance(
    mut self: Self,
    draw_indirect_first_instance: bool
) -> Self
[src]

pub fn depth_clamp(mut self: Self, depth_clamp: bool) -> Self[src]

pub fn depth_bias_clamp(mut self: Self, depth_bias_clamp: bool) -> Self[src]

pub fn fill_mode_non_solid(mut self: Self, fill_mode_non_solid: bool) -> Self[src]

pub fn depth_bounds(mut self: Self, depth_bounds: bool) -> Self[src]

pub fn wide_lines(mut self: Self, wide_lines: bool) -> Self[src]

pub fn large_points(mut self: Self, large_points: bool) -> Self[src]

pub fn alpha_to_one(mut self: Self, alpha_to_one: bool) -> Self[src]

pub fn multi_viewport(mut self: Self, multi_viewport: bool) -> Self[src]

pub fn sampler_anisotropy(mut self: Self, sampler_anisotropy: bool) -> Self[src]

pub fn texture_compression_etc2(
    mut self: Self,
    texture_compression_etc2: bool
) -> Self
[src]

pub fn texture_compression_astc_ldr(
    mut self: Self,
    texture_compression_astc_ldr: bool
) -> Self
[src]

pub fn texture_compression_bc(
    mut self: Self,
    texture_compression_bc: bool
) -> Self
[src]

pub fn occlusion_query_precise(
    mut self: Self,
    occlusion_query_precise: bool
) -> Self
[src]

pub fn pipeline_statistics_query(
    mut self: Self,
    pipeline_statistics_query: bool
) -> Self
[src]

pub fn vertex_pipeline_stores_and_atomics(
    mut self: Self,
    vertex_pipeline_stores_and_atomics: bool
) -> Self
[src]

pub fn fragment_stores_and_atomics(
    mut self: Self,
    fragment_stores_and_atomics: bool
) -> Self
[src]

pub fn shader_tessellation_and_geometry_point_size(
    mut self: Self,
    shader_tessellation_and_geometry_point_size: bool
) -> Self
[src]

pub fn shader_image_gather_extended(
    mut self: Self,
    shader_image_gather_extended: bool
) -> Self
[src]

pub fn shader_storage_image_extended_formats(
    mut self: Self,
    shader_storage_image_extended_formats: bool
) -> Self
[src]

pub fn shader_storage_image_multisample(
    mut self: Self,
    shader_storage_image_multisample: bool
) -> Self
[src]

pub fn shader_storage_image_read_without_format(
    mut self: Self,
    shader_storage_image_read_without_format: bool
) -> Self
[src]

pub fn shader_storage_image_write_without_format(
    mut self: Self,
    shader_storage_image_write_without_format: bool
) -> Self
[src]

pub fn shader_uniform_buffer_array_dynamic_indexing(
    mut self: Self,
    shader_uniform_buffer_array_dynamic_indexing: bool
) -> Self
[src]

pub fn shader_sampled_image_array_dynamic_indexing(
    mut self: Self,
    shader_sampled_image_array_dynamic_indexing: bool
) -> Self
[src]

pub fn shader_storage_buffer_array_dynamic_indexing(
    mut self: Self,
    shader_storage_buffer_array_dynamic_indexing: bool
) -> Self
[src]

pub fn shader_storage_image_array_dynamic_indexing(
    mut self: Self,
    shader_storage_image_array_dynamic_indexing: bool
) -> Self
[src]

pub fn shader_clip_distance(mut self: Self, shader_clip_distance: bool) -> Self[src]

pub fn shader_cull_distance(mut self: Self, shader_cull_distance: bool) -> Self[src]

pub fn shader_float64(mut self: Self, shader_float64: bool) -> Self[src]

pub fn shader_int64(mut self: Self, shader_int64: bool) -> Self[src]

pub fn shader_int16(mut self: Self, shader_int16: bool) -> Self[src]

pub fn shader_resource_residency(
    mut self: Self,
    shader_resource_residency: bool
) -> Self
[src]

pub fn shader_resource_min_lod(
    mut self: Self,
    shader_resource_min_lod: bool
) -> Self
[src]

pub fn sparse_binding(mut self: Self, sparse_binding: bool) -> Self[src]

pub fn sparse_residency_buffer(
    mut self: Self,
    sparse_residency_buffer: bool
) -> Self
[src]

pub fn sparse_residency_image2_d(
    mut self: Self,
    sparse_residency_image2_d: bool
) -> Self
[src]

pub fn sparse_residency_image3_d(
    mut self: Self,
    sparse_residency_image3_d: bool
) -> Self
[src]

pub fn sparse_residency2_samples(
    mut self: Self,
    sparse_residency2_samples: bool
) -> Self
[src]

pub fn sparse_residency4_samples(
    mut self: Self,
    sparse_residency4_samples: bool
) -> Self
[src]

pub fn sparse_residency8_samples(
    mut self: Self,
    sparse_residency8_samples: bool
) -> Self
[src]

pub fn sparse_residency16_samples(
    mut self: Self,
    sparse_residency16_samples: bool
) -> Self
[src]

pub fn sparse_residency_aliased(
    mut self: Self,
    sparse_residency_aliased: bool
) -> Self
[src]

pub fn variable_multisample_rate(
    mut self: Self,
    variable_multisample_rate: bool
) -> Self
[src]

pub fn inherited_queries(mut self: Self, inherited_queries: bool) -> Self[src]

pub fn build(self) -> PhysicalDeviceFeatures[src]

Discards all lifetime information. Use the Deref and DerefMut implementations if possible.

Methods from Deref<Target = PhysicalDeviceFeatures>

Trait Implementations

impl<'a> Clone for PhysicalDeviceFeaturesBuilder<'a>[src]

impl<'a> Copy for PhysicalDeviceFeaturesBuilder<'a>[src]

impl<'a> Debug for PhysicalDeviceFeaturesBuilder<'a>[src]

impl<'a> Default for PhysicalDeviceFeaturesBuilder<'a>[src]

impl<'a> Deref for PhysicalDeviceFeaturesBuilder<'a>[src]

type Target = PhysicalDeviceFeatures

The resulting type after dereferencing.

impl<'a> DerefMut for PhysicalDeviceFeaturesBuilder<'a>[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.