[][src]Struct eq_wld::Wld

pub struct Wld<'a>(_);

Implementations

impl<'a> Wld<'a>[src]

pub fn meshes(&self) -> impl Iterator<Item = Mesh<'_>> + '_[src]

Iterate over all meshes in the wld file.

pub fn materials(&self) -> impl Iterator<Item = Material<'_>> + '_[src]

Iterate over all materials in the wld file.

Auto Trait Implementations

impl<'a> RefUnwindSafe for Wld<'a>[src]

impl<'a> Send for Wld<'a>[src]

impl<'a> Sync for Wld<'a>[src]

impl<'a> Unpin for Wld<'a>[src]

impl<'a> UnwindSafe for Wld<'a>[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.