[][src]Struct eq_wld::Texture

pub struct Texture<'a> { /* fields omitted */ }

Implementations

impl<'a> Texture<'a>[src]

pub fn name(&self) -> Option<&str>[src]

The name of the texture

pub fn source(&self) -> Option<String>[src]

The name of the source image used by this texture. Wld files in theory support multiple source images per texture but in practice only ever seem to have one.

Trait Implementations

impl<'a> Debug for Texture<'a>[src]

Auto Trait Implementations

impl<'a> RefUnwindSafe for Texture<'a>[src]

impl<'a> Send for Texture<'a>[src]

impl<'a> Sync for Texture<'a>[src]

impl<'a> Unpin for Texture<'a>[src]

impl<'a> UnwindSafe for Texture<'a>[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.