Struct ephem::base::linalg::Mat3D[][src]

pub struct Mat3D(_);

Implementations

impl Mat3D[src]

pub fn zeros() -> Mat3D[src]

pub fn ones() -> Mat3D[src]

pub fn identity() -> Mat3D[src]

pub fn from_rows(r1: Vec3D, r2: Vec3D, r3: Vec3D) -> Mat3D[src]

pub fn from_columns(c1: Vec3D, c2: Vec3D, c3: Vec3D) -> Mat3D[src]

pub fn r_x(angle: f64) -> Mat3D[src]

pub fn r_y(angle: f64) -> Mat3D[src]

pub fn r_z(angle: f64) -> Mat3D[src]

pub fn t(&self) -> Mat3D[src]

pub fn tr(&self) -> f64[src]

pub fn det(&self) -> f64[src]

pub fn inv(&self) -> Result<Mat3D, Error>[src]

pub fn iter(&self) -> Mat3DIterator<'_>

Notable traits for Mat3DIterator<'a>

impl<'a> Iterator for Mat3DIterator<'a> type Item = f64;
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Trait Implementations

impl Add<Mat3D> for Mat3D[src]

type Output = Self

The resulting type after applying the + operator.

impl AddAssign<Mat3D> for Mat3D[src]

impl Clone for Mat3D[src]

impl Copy for Mat3D[src]

impl Debug for Mat3D[src]

impl Default for Mat3D[src]

impl Div<Mat3D> for Vec3D[src]

type Output = Result<Vec3D, Error>

The resulting type after applying the / operator.

impl Div<Mat3D> for Mat3D[src]

type Output = Result<Mat3D, Error>

The resulting type after applying the / operator.

impl Div<f64> for Mat3D[src]

type Output = Result<Mat3D, Error>

The resulting type after applying the / operator.

impl Mul<Mat3D> for Mat3D[src]

type Output = Self

The resulting type after applying the * operator.

impl Mul<Vec3D> for Mat3D[src]

type Output = Vec3D

The resulting type after applying the * operator.

impl Mul<f64> for Mat3D[src]

type Output = Self

The resulting type after applying the * operator.

impl MulAssign<Mat3D> for Mat3D[src]

impl MulAssign<f64> for Mat3D[src]

impl Neg for Mat3D[src]

type Output = Self

The resulting type after applying the - operator.

impl Norm for Mat3D[src]

impl PartialEq<Mat3D> for Mat3D[src]

impl StructuralPartialEq for Mat3D[src]

impl Sub<Mat3D> for Mat3D[src]

type Output = Self

The resulting type after applying the - operator.

impl SubAssign<Mat3D> for Mat3D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.