Struct ephem::base::linalg::Mat3D [−][src]
Implementations
impl Mat3D
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pub fn zeros() -> Mat3D
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pub fn ones() -> Mat3D
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pub fn identity() -> Mat3D
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pub fn from_rows(r1: Vec3D, r2: Vec3D, r3: Vec3D) -> Mat3D
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pub fn from_columns(c1: Vec3D, c2: Vec3D, c3: Vec3D) -> Mat3D
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pub fn r_x(angle: f64) -> Mat3D
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pub fn r_y(angle: f64) -> Mat3D
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pub fn r_z(angle: f64) -> Mat3D
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pub fn t(&self) -> Mat3D
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pub fn tr(&self) -> f64
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pub fn det(&self) -> f64
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pub fn inv(&self) -> Result<Mat3D, Error>
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pub fn iter(&self) -> Mat3DIterator<'_>ⓘNotable traits for Mat3DIterator<'a>
impl<'a> Iterator for Mat3DIterator<'a> type Item = f64;
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Notable traits for Mat3DIterator<'a>
impl<'a> Iterator for Mat3DIterator<'a> type Item = f64;
Trait Implementations
impl Add<Mat3D> for Mat3D
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type Output = Self
The resulting type after applying the +
operator.
fn add(self, rhs: Self) -> Self
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impl AddAssign<Mat3D> for Mat3D
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fn add_assign(&mut self, rhs: Self)
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impl Clone for Mat3D
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impl Copy for Mat3D
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impl Debug for Mat3D
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impl Default for Mat3D
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impl Div<Mat3D> for Vec3D
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type Output = Result<Vec3D, Error>
The resulting type after applying the /
operator.
fn div(self, rhs: Mat3D) -> Self::Output
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impl Div<Mat3D> for Mat3D
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type Output = Result<Mat3D, Error>
The resulting type after applying the /
operator.
fn div(self, rhs: Mat3D) -> Self::Output
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impl Div<f64> for Mat3D
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type Output = Result<Mat3D, Error>
The resulting type after applying the /
operator.
fn div(self, rhs: f64) -> Self::Output
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impl Mul<Mat3D> for Mat3D
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type Output = Self
The resulting type after applying the *
operator.
fn mul(self, rhs: Mat3D) -> Mat3D
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impl Mul<Vec3D> for Mat3D
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type Output = Vec3D
The resulting type after applying the *
operator.
fn mul(self, rhs: Vec3D) -> Self::Output
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impl Mul<f64> for Mat3D
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type Output = Self
The resulting type after applying the *
operator.
fn mul(self, rhs: f64) -> Self
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impl MulAssign<Mat3D> for Mat3D
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fn mul_assign(&mut self, rhs: Self)
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impl MulAssign<f64> for Mat3D
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fn mul_assign(&mut self, rhs: f64)
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impl Neg for Mat3D
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impl Norm for Mat3D
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impl PartialEq<Mat3D> for Mat3D
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impl StructuralPartialEq for Mat3D
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impl Sub<Mat3D> for Mat3D
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type Output = Self
The resulting type after applying the -
operator.
fn sub(self, rhs: Self) -> Self
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impl SubAssign<Mat3D> for Mat3D
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fn sub_assign(&mut self, rhs: Mat3D)
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Auto Trait Implementations
impl RefUnwindSafe for Mat3D
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impl Send for Mat3D
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impl Sync for Mat3D
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impl Unpin for Mat3D
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impl UnwindSafe for Mat3D
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,