pub struct TessellationOptions {
    pub feathering: bool,
    pub feathering_size_in_pixels: f32,
    pub coarse_tessellation_culling: bool,
    pub prerasterized_discs: bool,
    pub round_text_to_pixels: bool,
    pub debug_paint_clip_rects: bool,
    pub debug_paint_text_rects: bool,
    pub debug_ignore_clip_rects: bool,
    pub bezier_tolerance: f32,
    pub epsilon: f32,
}
Expand description

Tessellation quality options

Fields§

§feathering: bool

Use “feathering” to smooth out the edges of shapes as a form of anti-aliasing.

Feathering works by making each edge into a thin gradient into transparency. The size of this edge is controlled by Self::feathering_size_in_pixels.

This makes shapes appear smoother, but requires more triangles and is therefore slower.

This setting does not affect text.

Default: true.

§feathering_size_in_pixels: f32

The size of the the feathering, in physical pixels.

The default, and suggested, value for this is 1.0. If you use a larger value, edges will appear blurry.

§coarse_tessellation_culling: bool

If true (default) cull certain primitives before tessellating them. This likely makes

§prerasterized_discs: bool

If true, small filled circled will be optimized by using pre-rasterized circled from the font atlas.

§round_text_to_pixels: bool

If true (default) align text to mesh grid. This makes the text sharper on most platforms.

§debug_paint_clip_rects: bool

Output the clip rectangles to be painted.

§debug_paint_text_rects: bool

Output the text-containing rectangles.

§debug_ignore_clip_rects: bool

If true, no clipping will be done.

§bezier_tolerance: f32

The maximum distance between the original curve and the flattened curve.

§epsilon: f32

The default value will be 1.0e-5, it will be used during float compare.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Deserialize this value from the given Serde deserializer. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.