pub struct TextShape {
    pub pos: Pos2,
    pub galley: Arc<Galley>,
    pub underline: Stroke,
    pub override_text_color: Option<Color32>,
    pub angle: f32,
}
Expand description

How to paint some text on screen.

This needs to be recreated if pixels_per_point (dpi scale) changes.

Fields

pos: Pos2

Top left corner of the first character.

galley: Arc<Galley>

The layed out text, from Fonts::layout_job.

underline: Stroke

Add this underline to the whole text. You can also set an underline when creating the galley.

override_text_color: Option<Color32>

If set, the text color in the galley will be ignored and replaced with the given color. This will NOT replace background color nor strikethrough/underline color.

angle: f32

Rotate text by this many radians clockwise. The pivot is pos (the upper left corner of the text).

Implementations

The visual bounding rectangle

Trait Implementations

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This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

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