Struct epaint::Vertex[][src]

#[repr(C)]pub struct Vertex {
    pub pos: Pos2,
    pub uv: Pos2,
    pub color: Color32,
}

The 2D vertex type.

Should be friendly to send to GPU as is.

Fields

pos: Pos2

Logical pixel coordinates (points). (0,0) is the top left corner of the screen.

uv: Pos2

Normalized texture coordinates. (0, 0) is the top left corner of the texture. (1, 1) is the bottom right corner of the texture.

color: Color32

sRGBA with premultiplied alpha

Trait Implementations

impl Clone for Vertex[src]

impl Copy for Vertex[src]

impl Debug for Vertex[src]

impl Default for Vertex[src]

Auto Trait Implementations

impl RefUnwindSafe for Vertex

impl Send for Vertex

impl Sync for Vertex

impl Unpin for Vertex

impl UnwindSafe for Vertex

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.