pub type EOS_AntiCheatCommon_LogPlayerUseWeaponData = _tagEOS_AntiCheatCommon_LogPlayerUseWeaponData;Expand description
Log Player Use Weapon Data.
Aliased Type§
#[repr(C)]pub struct EOS_AntiCheatCommon_LogPlayerUseWeaponData {
pub PlayerHandle: *mut c_void,
pub PlayerPosition: *mut _tagEOS_AntiCheatCommon_Vec3f,
pub PlayerViewRotation: *mut _tagEOS_AntiCheatCommon_Quat,
pub bIsPlayerViewZoomed: i32,
pub bIsMeleeAttack: i32,
pub WeaponName: *const i8,
}Fields§
§PlayerHandle: *mut c_voidLocally unique value used in RegisterClient/RegisterPeer
PlayerPosition: *mut _tagEOS_AntiCheatCommon_Vec3fAttack origin world position as a 3D vector
PlayerViewRotation: *mut _tagEOS_AntiCheatCommon_QuatAttack direction as a quaternion
bIsPlayerViewZoomed: i32True if the player’s view is zoomed (e.g. using a sniper rifle), otherwise false
bIsMeleeAttack: i32Set to true if the player is using a melee attack, otherwise false
WeaponName: *const i8Name of the weapon used. Will be truncated to EOS_ANTICHEATCOMMON_LOGPLAYERUSEWEAPON_WEAPONNAME_MAX_LENGTH bytes if longer.