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EOS_EIntegratedPlatformPreLogoutAction_EOS_IPLA_DeferLogout

Constant EOS_EIntegratedPlatformPreLogoutAction_EOS_IPLA_DeferLogout 

Source
pub const EOS_EIntegratedPlatformPreLogoutAction_EOS_IPLA_DeferLogout: EOS_EIntegratedPlatformPreLogoutAction = 1;
Expand description

Instead of the user being logged-out, the SDK will wait for a call to EOS_IntegratedPlatform_FinalizeDeferredUserLogout with the expected login state of the user. If the expected state matches the current state, the user will continue to be logged-in or they will be logged-out, depending on the value of the expected state. This lets the application choose to ask the user if they meant to logout if it wishes, possibly preventing losing any unsaved changes, such as game progress, leaving a multiplayer match, or similar.

@see EOS_IntegratedPlatform_FinalizeDeferredUserLogout