pub type EOS_AntiCheatCommon_Quat = _tagEOS_AntiCheatCommon_Quat;Expand description
Quaternion using left-handed coordinate system (as in Unreal Engine)
Aliased Type§
#[repr(C)]pub struct EOS_AntiCheatCommon_Quat {
pub w: f32,
pub x: f32,
pub y: f32,
pub z: f32,
}Fields§
§w: f32W component - scalar part
x: f32X component - forward direction
y: f32Y component - right direction
z: f32Z component - up direction