Struct entity_component::Components[][src]

pub struct Components<T> { /* fields omitted */ }

Holds components of a given type indexed by Entity. We do not check if the given entity is alive here, this should be done using Entities.

Implementations

impl<T> Components<T>[src]

pub fn insert(&mut self, entity: Entity, component: T) -> Option<T>[src]

Inserts a component for the given Entity index. Returns the previous component, if any.

pub fn get(&self, entity: Entity) -> Option<&T>[src]

Gets an immutable reference to the component of Entity.

pub fn get_mut(&mut self, entity: Entity) -> Option<&mut T>[src]

Gets a mutable reference to the component of Entity.

pub fn remove(&mut self, entity: Entity) -> Option<T>[src]

Removes the component of Entity. Returns Some(T) if the entity did have the component. Returns None if the entity did not have the component.

pub fn iter<'a>(&'a self) -> impl Iterator<Item = &'a T>[src]

Iterates immutably over all components of this type. Very fast but doesn’t allow joining with other component types.

pub fn iter_mut<'a>(&'a mut self) -> impl Iterator<Item = &'a mut T>[src]

Iterates mutably over all components of this type. Very fast but doesn’t allow joining with other component types.

pub fn iter_with_bitset<'a>(
    &'a self,
    bitset: Rc<BitSetVec>
) -> ComponentIterator<'a, T>

Notable traits for ComponentIterator<'a, T>

impl<'a, T> Iterator for ComponentIterator<'a, T> type Item = Option<&'a T>;
[src]

Iterates immutably over the components of this type where bitset indicates the indices of entities. Slower than iter() but allows joining between multiple component types.

pub fn iter_mut_with_bitset<'a>(
    &'a mut self,
    bitset: Rc<BitSetVec>
) -> ComponentIteratorMut<'a, T>

Notable traits for ComponentIteratorMut<'a, T>

impl<'a, T> Iterator for ComponentIteratorMut<'a, T> type Item = Option<&'a mut T>;
[src]

Iterates mutable over the components of this type where bitset indicates the indices of entities. Slower than iter() but allows joining between multiple component types.

pub fn bitset(&self) -> &BitSetVec[src]

Returns the bitset indicating which entity indices have a component associated to them. Useful to build conditions between multiple Components’ bitsets.

For example, take two bitsets from two different Components types. Then, bitset1.clone().bit_and(bitset2); And finally, you can use bitset1 in iter_with_bitset and iter_mut_with_bitset. This will iterate over the components of the entity only for entities that have both components.

Trait Implementations

impl<T: 'static> Default for Components<T>[src]

Auto Trait Implementations

impl<T> RefUnwindSafe for Components<T> where
    T: RefUnwindSafe

impl<T> Send for Components<T> where
    T: Send

impl<T> Sync for Components<T> where
    T: Sync

impl<T> Unpin for Components<T> where
    T: Unpin

impl<T> UnwindSafe for Components<T> where
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.