enigma_3d/postprocessing/
lens_dirt.rs1use glium::glutin::surface::WindowSurface;
2use glium::{IndexBuffer, Surface, Texture2d, uniform, VertexBuffer};
3use glium::framebuffer::SimpleFrameBuffer;
4use glium::texture::DepthTexture2d;
5use crate::{AppState, resources, shader};
6use crate::geometry::Vertex;
7use crate::postprocessing::PostProcessingEffect;
8
9pub struct LensDirt {
10 program: glium::Program,
11 dirt_texture: Texture2d,
12 intensity: f32,
13 tile_scale: [f32; 2],
14 light_sensitivity: f32,
15}
16
17impl LensDirt {
18 pub fn new(
19 display: &glium::Display<WindowSurface>,
20 dirt_texture_data: &[u8],
21 intensity: f32,
22 tile_scale: [f32; 2],
23 light_sensitivity: f32
24 ) -> Self {
25 let shader = shader::Shader::from_strings(
26 resources::post_processing_vertex(),
27 resources::post_processing_lens_dirt_fragment(),
28 None
29 );
30 let program = glium::Program::from_source(
31 display,
32 &shader.get_vertex_shader(),
33 &shader.get_fragment_shader(),
34 None
35 ).expect("Failed to compile lens dirt shader program");
36
37 let image = image::load_from_memory(dirt_texture_data)
38 .expect("Failed to load lens dirt texture")
39 .to_rgba8();
40 let image_dimensions = image.dimensions();
41 let image = glium::texture::RawImage2d::from_raw_rgba_reversed(&image.into_raw(), image_dimensions);
42 let dirt_texture = glium::texture::Texture2d::with_mipmaps(
43 display,
44 image,
45 glium::texture::MipmapsOption::AutoGeneratedMipmaps
46 ).expect("Failed to create lens dirt texture");
47
48 Self {
49 program,
50 dirt_texture,
51 intensity,
52 tile_scale,
53 light_sensitivity,
54 }
55 }
56}
57
58impl PostProcessingEffect for LensDirt {
59 fn render(&self, app_state: &AppState, vertex_buffer: &VertexBuffer<Vertex>, index_buffer: &IndexBuffer<u32>, target: &mut SimpleFrameBuffer, source: &Texture2d, _depth_source: &DepthTexture2d, _buffer_textures: &Vec<Texture2d>) {
60 let screen_size = app_state.display.as_ref().unwrap().get_framebuffer_dimensions();
61 let uniforms = uniform! {
62 scene: source,
63 dirt_texture: &self.dirt_texture,
64 intensity: self.intensity,
65 tile_scale: self.tile_scale,
66 screen_size: screen_size,
67 light_sensitivity: self.light_sensitivity,
68 };
69
70 target.draw(
71 vertex_buffer,
72 index_buffer,
73 &self.program,
74 &uniforms,
75 &Default::default(),
76 ).unwrap();
77 }
78}