Expand description
enginerenderer — 3D ray-tracing rendering engine.
The main entry point is api::engine::EngineApi.
Most public types are exposed under api.
unsafe is restricted to: SIMD intrinsics (NEON), FFI bindings (OpenGL,
Linux syscalls), and DMA framebuffer Send/Sync impls. All other code is
safe Rust.
Modules§
- api
- API public of high niveau.
Macros§
- runtime_
log - Logs runtime messages only in debug builds.