embedded_ui/kit/
virtual_keyboard.rs

1// use crate::{
2//     el::ElId,
3//     event::Event,
4//     layout::{Layout, Viewport},
5//     render::Renderer,
6//     size::{Length, Size},
7//     widget::Widget,
8// };
9
10// #[derive(Clone, Copy)]
11// enum KeyAction {
12//     CaseToggle,
13//     Enter,
14//     Char(char),
15// }
16
17// macro_rules! keyboard_layout {
18//     (@key $key: ident) => {
19//         KeyAction::$key
20//     };
21
22//     (@key $key: literal) => {
23//         KeyAction::Char($key)
24//     };
25
26//     ($([$($key: tt),* $(,)?]),* $(,)?) => [
27//         &[
28//             $(
29//                 &[$(keyboard_layout!(@key $key)),*]
30//             ),*
31//         ]
32//     ];
33// }
34
35// const KEYBOARD_LAYOUT: &[&[KeyAction]] = keyboard_layout![
36//     ['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'],
37//     ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
38//     ['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';'],
39//     ['z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/'],
40// ];
41
42// pub struct VirtualKeyboard<'a, Message> {
43//     id: ElId,
44//     size: Size<Length>,
45//     on_char: Box<dyn Fn(char) -> Message + 'a>,
46// }
47
48// impl<'a, Message> VirtualKeyboard<'a, Message> {
49//     pub fn new<F>(on_char: F) -> Self
50//     where
51//         F: Fn(char) -> Message + 'a,
52//     {
53//         Self { id: ElId::unique(), size: Size::fill(), on_char: Box::new(on_char) }
54//     }
55// }
56
57// impl<'a, Message, R, E, S> Widget<Message, R, E, S> for VirtualKeyboard<'a, Message>
58// where
59//     R: Renderer,
60//     E: Event,
61// {
62//     fn id(&self) -> Option<crate::el::ElId> {
63//         Some(self.id)
64//     }
65
66//     fn tree_ids(&self) -> Vec<crate::el::ElId> {
67//         vec![]
68//     }
69
70//     fn size(&self) -> Size<Length> {
71//         Size::fill()
72//     }
73
74//     fn position(&self) -> crate::layout::Position {
75//         crate::layout::Position::Absolute
76//     }
77
78//     fn layout(
79//         &self,
80//         ctx: &mut crate::ui::UiCtx<Message>,
81//         state: &mut crate::state::StateNode,
82//         styler: &S,
83//         limits: &crate::layout::Limits,
84//         viewport: &Viewport,
85//     ) -> crate::layout::LayoutNode {
86//         Layout::flex(ctx, state, styler, axis, limits, size, position, viewport, padding, gap, align, children)
87//     }
88
89//     fn draw(
90//         &self,
91//         ctx: &mut crate::ui::UiCtx<Message>,
92//         state: &mut crate::state::StateNode,
93//         renderer: &mut R,
94//         styler: &S,
95//         layout: crate::layout::Layout,
96//     ) {
97//         todo!()
98//     }
99// }